繁體中文 strings

Needs work354 strings
Fork Damage Retained
No translation
Stat.proj_fork_damage.nameMissing translation
Projectile returns after it would end. Positive fractions allow another return.
射彈可彈射的次數。
Stat.proj_rebound.descNeeds updating
Projectile bounces off terrain before expiring. Each bounce restores 25% of starting lifespan, up to the starting lifespan. Fractions round down.
No translation
Stat.proj_ricochet_count.descMissing translation
Wall Bounces
No translation
Stat.proj_ricochet_count.nameMissing translation
Damage added per wall bounce, as a percentage of starting damage. Bonuses add rather than multiply.
No translation
Stat.proj_ricochet_damage.descMissing translation
Damage per Wall Bounce
No translation
Stat.proj_ricochet_damage.nameMissing translation
How long resurrected Servants and their offspring last after rising. Each point adds 2 seconds. Servants retain 50% Health and damage. Maximum three; new Servants replace the oldest.
No translation
Stat.raise_dead_duration.descMissing translation
Servant Lifetime (seconds)
No translation
Stat.raise_dead_duration.nameMissing translation
Rune drop chance multiplier, rather than a direct drop chance.
敵人死亡時掉落符文的機率。
Stat.rune_drop_rate.descNeeds updating
Damage bonus per extra parallel attack merged by Singularity. Area gains half; repeats remain unchanged.
No translation
Stat.singularity_power.descMissing translation
Singularity Power
No translation
Stat.singularity_power.nameMissing translation
Extra Armor built over half a second while stationary. Moving removes it; Armor caps apply.
No translation
Stat.standing_armor.descMissing translation
Standing Armor
No translation
Stat.standing_armor.nameMissing translation
Converts applied Statuses and Curses to Bleeding at 100% plus this bonus.
將所有施加的狀態效果和詛咒轉化為流血。
Stat.status_conversion_bleeding.descNeeds updating
Multiplier on newly applied Burning, Frozen, Electrified, and Poisoned stacks.
你施加的狀態效果的持續時間修正。
Stat.status_duration_mod.descNeeds updating
Status Application
狀態持續
Stat.status_duration_mod.nameNeeds updating
Damage multiplier for all Weapons.
你的劍能造成的額外傷害。
Stat.sword_damage.descNeeds updating
Weapon Damage
劍刃傷害
Stat.sword_damage.nameNeeds updating
Maximum teleport distance toward your target after windup, stopping before terrain and obstacles.
No translation
Stat.teleport_dist.descMissing translation
Teleport Distance
No translation
Stat.teleport_dist.nameMissing translation
Fire Trail Generation
火焰痕跡傷害
Stat.trail_fire_damage.nameNeeds updating
Frost Trail Generation
冰霜痕跡傷害
Stat.trail_frost_damage.nameNeeds updating
Fungal Trail Generation
毒菌痕跡傷害
Stat.trail_fungal_damage.nameNeeds updating
Shadow Trail Generation
暗影痕跡傷害
Stat.trail_shadow_damage.nameNeeds updating
Extra terrain-impact damage after this skill pushes an enemy, relative to the pushing hit.
No translation
Stat.wall_impact_damage.descMissing translation
Wall Impact Damage
No translation
Stat.wall_impact_damage.nameMissing translation
Damage multiplier against Wounded targets, normally at 50% Health or less.
對受傷敵人(生命值低於一半)造成的額外傷害。
Stat.wounded_damage_mod.descNeeds updating
Dashing leaves one half-strength aura copy. New copies replace old ones.
No translation
Talisman.AnchorStone.descMissing translation
Anchor Stone
No translation
Talisman.AnchorStone.nameMissing translation
Heart of the Automaton
No translation
Talisman.AutomatonHeart.nameMissing translation
After losing health, your Armor is increased for 5 seconds
受到傷害後,護甲提升,持續3秒。
Talisman.BeetleShell.descNeeds updating
Healing damages all enemies, even at full Health.
No translation
Talisman.BookDarkPrayers.descMissing translation
Book of Dark Prayers
No translation
Talisman.BookDarkPrayers.nameMissing translation
Dashing through enemies can Shatter them. Frozen increases the chance, up to a 75% maximum.
No translation
Talisman.BookEternalNight.descMissing translation
Book of Eternal Night
No translation
Talisman.BookEternalNight.nameMissing translation
Spells consume Health when you lack enough Energy.
No translation
Talisman.BookInnocentBlood.descMissing translation
Book of Innocent Blood
No translation
Talisman.BookInnocentBlood.nameMissing translation
Non-boss enemies you kill briefly rise as servants, inheriting your on-hit Status and Curse effects.
No translation
Talisman.BookMortalFright.descMissing translation
Book of Mortal Fright
No translation
Talisman.BookMortalFright.nameMissing translation
With full Ultimate Charge, fatal damage instead triggers an empowered Ultimate and brief invulnerability.
No translation
Talisman.BookPrimordialSpark.descMissing translation
Book of Primordial Spark
No translation
Talisman.BookPrimordialSpark.nameMissing translation
Slows enemy movement and actions.
No translation
Talisman.BookRelativity.descMissing translation
Book of Relativity
No translation
Talisman.BookRelativity.nameMissing translation
Your Burning is shared by every enemy.
No translation
Talisman.BookWorldPyre.descMissing translation
Book of the World Pyre
No translation
Talisman.BookWorldPyre.nameMissing translation
Weapon hits can cast your Spell for free.
用劍擊中敵人時,有機率無消耗釋放法術。
Talisman.Chalice.descNeeds updating
Apply Freezing to nearby enemies. Your Aura Radius is increased.
No translation
Talisman.CrystallineHeart.descMissing translation
Crystalline Heart
No translation
Talisman.CrystallineHeart.nameMissing translation
Hit, block, and parry reactions echo after a delay, including damage-based Ward releases. Hit Echo Strength controls their strength.
No translation
Talisman.EchoscreamAmulet.descMissing translation
Echoscream Amulet
No translation
Talisman.EchoscreamAmulet.nameMissing translation
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