繁體中文 strings
Needs work354 strings
251–300 of 354 stringsPage 6 of 8
Healing beyond your Health cap. Grants no Health, but can power effects that explicitly include overhealing.
No translation
Term.Overhealing.descMissing translation
Overhealing;Overheal;Overheals;Overhealed
No translation
Term.Overhealing.nameMissing translation
Passing through enemies to hit farther targets. Pierce Damage increases damage per enemy already pierced.
No translation
Term.Pierce.descMissing translation
Pierce;Pierces;Pierced;Piercing;Penetrating
No translation
Term.Pierce.nameMissing translation
A projectile returning after it would normally end, able to hit enemies again. Projectile Rebounds limits returns.
No translation
Term.Rebound.descMissing translation
Rebound;Rebounds;Rebounding
No translation
Term.Rebound.nameMissing translation
Makes the target hurt itself on its next landed hit, consuming all stacks. More stacks increase self-damage; the victim still takes damage.
詛咒效果,能使敵人造成的傷害反噬自己。
Term.Retribution.descNeeds updating
An extra attack created by chains, emissions, trails, orbits, Cores, or combat triggers. Boosted by Secondary Attack Damage.
No translation
Term.SecondaryAttack.descMissing translation
Secondary Attack;Secondary Attacks;Secondary Attack Damage
No translation
Term.SecondaryAttack.nameMissing translation
Consecutive releases per skill action. Sequence Count 3 releases three times, each using Attack Count.
No translation
Term.SequenceCount.descMissing translation
Sequence Count;Attack Sequence;Attack Sequences;Repeating Attacks;Repeated Attacks
No translation
Term.SequenceCount.nameMissing translation
A non-boss enemy you raise with the Book of Mortal Fright. Keeps attacks and inherits your Status and Curse applications. Servant Power sets Health and damage. Maximum three; new Servants replace the oldest. Their kills cannot raise more.
No translation
Term.Servant.descMissing translation
Servant;Servants;Raised Servant;Raised Servants
No translation
Term.Servant.nameMissing translation
Instantly kills non-bosses; bosses lose 5% Max Health instead. Frozen increases Shatter chance.
No translation
Term.Shatter.descMissing translation
Shatter;Shatters;Shattered;Shattering
No translation
Term.Shatter.nameMissing translation
A skill cast by spending Energy.
法術是你的主要進攻手段,消耗能量可釋放各種傷害效果。
Term.Spell.descNeeds updating
Damaging patches along an attack's path. Trail Rate Multiplier controls patch frequency. Deals Secondary Attack damage.
No translation
Term.Trail.descMissing translation
Trail;Trails;Fire Trail;Fire Trails;Frost Trail;Frost Trails;Fungal Trail;Fungal Trails;Shadow Trail;Shadow Trails
No translation
Term.Trail.nameMissing translation
Gained from dealing damage. Casting at 100% or more normally spends all charge; excess adds equal effectiveness.
No translation
Term.UltimateCharge.descMissing translation
Ultimate Charge;Ultimate Charges;Ultimate Overcharge
No translation
Term.UltimateCharge.nameMissing translation
Guarantees incoming Crits, spending one stack per hit. Unused stacks fade.
No translation
Term.Vulnerable.descMissing translation
A projectile bouncing off terrain. Each bounce restores 25% of starting lifespan, up to the starting lifespan. Wall Bounces limits bounces; Damage per Wall Bounce strengthens each bounce.
No translation
Term.WallBounce.descMissing translation
Wall Bounce;Wall Bounces;Wall Bounce Damage;Ricochet;Ricochets;Ricocheting;Terrain Bounce;Terrain Bounces
No translation
Term.WallBounce.nameMissing translation
Normally one Ward use. Refills when combat begins; some effects restore charges during combat, up to capacity.
No translation
Term.WardCharge.descMissing translation
Ward Charge;Ward Charges
No translation
Term.WardCharge.nameMissing translation
Normally 50% Max Health or less for offensive bonuses. Wounded Armor requires strictly below that threshold.
角色生命值低於一半時,即處於受傷狀態。
Term.Wounded.descNeeds updating
Release piercing, rebounding blood blades that inflict Bleeding.
釋放血刃橫掃,在地面刻下詛咒軌跡。
Ultimate.BloodScar.descNeeds updating
Drop a holy relic lasting 15 seconds. Its aura empowers you and strikes enemies, inheriting your Burning, Frozen, Electrified, Poisoned, and Retribution auras.
召喚一件巨大的神聖遺物轟然砸下。其光輝會強化你並攻擊周圍的敵人,同時繼承你當前擁有的光環效果。
Ultimate.Inspirare.descNeeds updating
Orbiting Divine blades apply Condemnation and Retribution on hit.
神聖利刃環繞於你,天譴所有被其擊中的敵人。
Ward.BladesJudgement.descNeeds updating
Summon a Corpseflower to fight for you.
屍花從附近的一具屍體中綻放而出。
Ward.CorpseBloom.descNeeds updating
Each ice crystal blocks one hit, releasing a freezing wave. Attack Count and Sequence Count add crystals.
在自身周圍形成一道厚重的冰之屏障。屏障可抵擋的攻擊次數等同於你周圍的水晶數量,並在受到攻擊時釋放冰霜波進行反擊。
Ward.CrystalShield.descNeeds updating
Briefly absorb incoming hits, then heal for absorbed damage and release a damaging pulse.
下次受到傷害時,將其轉化為治療效果。
Ward.FortunesFavor.descNeeds updating
Reduce incoming damage, then release blood splinters that heal on hit and gain damage from Health lost while active.
No translation
Ward.SanguineVeil.descMissing translation
Sanguine Veil
No translation
Ward.SanguineVeil.nameMissing translation
Increases Hardening Armor. Release scales that gain damage from Hardening Armor and grant Harden on hit.
你的身體被緻密鱗片覆蓋,被動獲得硬化效果。使用時會釋放大量鱗片,使自身硬化,並基於你的硬化程度造成額外傷害。
Ward.ScaledNova.descNeeds updating
Blind enemies with smoke and gain 5 Concealed stacks.
製造一片煙霧,致盲任何進入其中的敵人,並獲得 5 層「隱匿」。
Ward.Smokescreen.descNeeds updating
Absorb incoming hits with a shield, then release absorbed damage as a starburst.
在自身周圍形成屏障,吸收傷害後向外爆發。
Ward.StarSphere.descNeeds updating
Briefly parry attacks with wind. Melee attackers stagger and become Vulnerable; absorbed projectiles return as wind gusts.
No translation
Ward.StormDeflection.descMissing translation
Storm Deflection
No translation
Ward.StormDeflection.nameMissing translation
Knock enemies back and gain Barrier on hit. The final strike spends Barrier for damage; lunges grant extra Barrier.
威力強大的攻擊,可將敵人擊退。衝刺攻擊尤其強力,且會生成屏障。
Weapon.ChargingStars.descNeeds updating
Rapid, wild swipes generate Energy on hit. Lunges deal extra damage based on your current Energy.
發動迅猛狂亂的連續揮砍,大量竊取敵人的能量。衝刺攻擊更加強力,且會根據你當前的能量造成額外傷害。
Weapon.SappingFlurry.descNeeds updating
Landing a lunge while not Concealed grants Concealed. Attacking while Concealed delivers a deadlier strike.
暗影帷幕籠罩劍身,使用此武器進行衝刺攻擊會獲得隱匿。隱匿狀態下用它發動攻擊,會造成更加致命的傷害。
Weapon.UnseenEdge.descNeeds updating
The road is perilous, and I'd rather not have you wandering it blindly, so I shall mark it upon your map.
道路險惡,我可不願你盲目遊蕩其間,就讓我把它標在地圖上吧。
cartographer_intro.1Needs updating
Ah, you made it this far. How reassuring. The Temple of Ice waits near the summit; I trust you can manage the upward part.
No translation
cartographer_mountain.0Missing translation
I shall mark it on your map. Even the most determined wanderer benefits from an occasional hint.
No translation
cartographer_mountain.1Missing translation
It's a long, strange, cold climb up the mountain, my friend. Though I think it waits for you rather impatiently.
No translation
cartographer_mountain_entrance.0Missing translation
When one star-born guide alone remains, Draw it up the torch-lit stairs to unbar the chains.
No translation
clue_VortexHollow.0Missing translation
Talismans carry a light all their own. Bring me three, and I shall draw forth something new.
No translation
radiary_talk.0Missing translation
The new talisman will be at least as rare as the least rare of your offerings. Choose what you surrender carefully.
No translation
radiary_talk.1Missing translation
You have a patchwork soul... try not to look yourself in the eye.
No translation
soulmonger_chatter.0Missing translation
251–300 of 354 stringsPage 6 of 8
About translation statuses
- Missing translation
- No translated text yet.
- Needs updating
- Check the translation against the updated English or context.
- Needs review
- Saved and ready for an optional second check.
- Reviewed
- This saved version has been approved.