繁體中文 strings

Reviewed1700 strings
Reach multiplier for projectiles, melee attacks, and orbits.
攻擊射程修正。
Stat.attack_range.descReviewed
Attack Range
攻擊射程
Stat.attack_range.nameReviewed
Consecutive releases per skill action, each using Attack Count. Fractions round to nearest whole.
單次動作打出的連續攻擊的數量。
Stat.attack_sequence.descReviewed
Sequence Count
連續攻擊數量
Stat.attack_sequence.nameReviewed
Hitbox area multiplier, with a 100% minimum. Double area gives about 1.41 times the width.
攻擊體積修正。
Stat.attack_size.descReviewed
Attack Area
攻擊體積
Stat.attack_size.nameReviewed
Attack Speed
攻擊速度
Stat.attack_speed.nameReviewed
Aura radius multiplier, multiplied separately by Aura Reach.
光環的作用範圍。
Stat.aura_size.descReviewed
Aura Radius
光環範圍
Stat.aura_size.nameReviewed
Damage per Barrier Spent
屏障消耗傷害
Stat.barrier_consume_damage.nameReviewed
Barrier gained per eligible kill, limited by Max Barrier.
每次擊殺敵人時獲得的屏障值。
Stat.barrier_on_kill.descReviewed
Barrier per Kill
擊殺屏障
Stat.barrier_on_kill.nameReviewed
Barrier gained per Spell cast, limited by Max Barrier.
每次釋放法術獲得的屏障值。
Stat.barrier_per_cast.descReviewed
Barrier per Spell Cast
施法屏障
Stat.barrier_per_cast.nameReviewed
Barrier gained after Health damage, as a percentage of Health lost, limited by Max Barrier.
將損失生命值轉化為屏障的百分比。
Stat.barrier_per_damage.descReviewed
Barrier from Health Damage
受傷屏障
Stat.barrier_per_damage.nameReviewed
Barrier gained per Evade, limited by Max Barrier.
每次閃避攻擊獲得的屏障值。
Stat.barrier_per_evade.descReviewed
Barrier per Evade
閃避屏障
Stat.barrier_per_evade.nameReviewed
Barrier per eligible hit, shared across split attacks and limited by Max Barrier.
每次命中獲得的屏障值。
Stat.barrier_per_hit.descReviewed
Barrier per Hit
命中屏障
Stat.barrier_per_hit.nameReviewed
Any positive value removes Bleeding's stack limit.
流血不再有層數上限。
Stat.bleeding_unlimited.descReviewed
Unlimited Bleeding
無限流血
Stat.bleeding_unlimited.nameReviewed
Bleeding stacks applied to enemies that hit you.
敵人命中你時,你對其施加的流血層數。
Stat.bleed_on_hurt.descReviewed
Bleeding on Being Hit
受傷施加流血
Stat.bleed_on_hurt.nameReviewed
Void at Max Blind
致盲虛空
Stat.blinded_max_void.nameReviewed
Maximum Botyls you can carry.
攜帶藥瓶總數。
Stat.botyl_count.descReviewed
Botyl Capacity
藥瓶數量
Stat.botyl_count.nameReviewed
Botyl Drop Chance
藥瓶掉落率
Stat.botyl_drop_rate.nameReviewed
Health restored per Botyl, limited by your Health cap.
每瓶藥水回復的生命值。
Stat.botyl_heal.descReviewed
Health per Botyl
藥水治療
Stat.botyl_heal.nameReviewed
Burning stacks per second to nearby enemies, before Aura Power and Status Application.
附近敵人每秒疊加的「灼燒」層數。
Stat.burning_aura.descReviewed
Burning Aura Stacks
灼燒光環
Stat.burning_aura.nameReviewed
Explosion damage at max Burning. Consumes Burning; scales with Status Power and excess application.
灼燒達到最大層數時造成的爆炸傷害。
Stat.burning_max_explosion.descReviewed
Burning Explosion Damage
灼燒爆炸
Stat.burning_max_explosion.nameReviewed
Maximum Burning stacks per target, also raising the threshold for maximum-stack effects.
可施加的灼燒層數上限。
Stat.burning_stack_limit.descReviewed
Burning Stack Limit
灼燒層數上限
Stat.burning_stack_limit.nameReviewed
Free Spell Chance on Hit
命中施法
Stat.cast_on_hit.nameReviewed
Damage per chained Magic Arrow relative to the triggering attack, before inherited-effect reductions.
加入連鎖攻擊的飛箭傷害。
Stat.chain_arrow.descReviewed
Chain Arrow Damage
連鎖飛箭傷害
Stat.chain_arrow.nameReviewed
Chain Blizzard damage as a percentage of the triggering attack's damage.
加入連鎖攻擊的暴雪傷害。
Stat.chain_blizzard.descReviewed
Chain Blizzard Damage
連鎖暴雪傷害
Stat.chain_blizzard.nameReviewed
Chain Spirit Damage
連鎖追擊傷害
Stat.chain_chaser.nameReviewed
Chain explosion damage as a percentage of the triggering attack's damage.
加入連鎖攻擊的爆炸傷害。
Stat.chain_explosion.descReviewed
Chain Explosion Damage
連鎖爆炸傷害
Stat.chain_explosion.nameReviewed
Chain Firebomb damage as a percentage of the triggering attack's damage.
加入連鎖攻擊的燃燒彈傷害。
Stat.chain_firebomb.descReviewed
Chain Firebomb Damage
連鎖燃燒彈傷害
Stat.chain_firebomb.nameReviewed
Chain Ice Pillar damage as a percentage of the triggering attack's damage.
加入連鎖攻擊的冰柱傷害。
Stat.chain_ice_pillar.descReviewed
Chain Ice Pillar Damage
連鎖冰柱傷害
Stat.chain_ice_pillar.nameReviewed
Chain lightning damage as a percentage of the triggering attack's damage.
加入連鎖攻擊的閃電傷害。
Stat.chain_lightning.descReviewed
Chain Lightning Damage
連鎖閃電傷害
Stat.chain_lightning.nameReviewed
About translation statuses
Missing translation
No translated text yet.
Needs updating
Check the translation against the updated English or context.
Needs review
Saved and ready for an optional second check.
Reviewed
This saved version has been approved.