Glossary · 繁體中文
Glossary118 glossary strings
101–118 of 118 stringsPage 3 of 3
Damaging patches along an attack's path. Trail Rate Multiplier controls patch frequency. Deals Secondary Attack damage.
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Term.Trail.descMissing translation
Trail;Trails;Fire Trail;Fire Trails;Frost Trail;Frost Trails;Fungal Trail;Fungal Trails;Shadow Trail;Shadow Trails
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Term.Trail.nameMissing translation
Gained from dealing damage. Casting at 100% or more normally spends all charge; excess adds equal effectiveness.
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Term.UltimateCharge.descMissing translation
Ultimate Charge;Ultimate Charges;Ultimate Overcharge
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Term.UltimateCharge.nameMissing translation
A powerful skill available at 100% Ultimate Charge, normally spending all stored charge.
終極技會隨著你造成其他傷害緩慢充能。
Term.Ultimate.descReviewed
Ultimate;Ultimates
終極技
Term.Ultimate.nameReviewed
Guarantees incoming Crits, spending one stack per hit. Unused stacks fade.
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Term.Vulnerable.descMissing translation
Vulnerable;Vulnerability
易傷;易傷狀態
Term.Vulnerable.nameReviewed
A projectile bouncing off terrain. Each bounce restores 25% of starting lifespan, up to the starting lifespan. Wall Bounces limits bounces; Damage per Wall Bounce strengthens each bounce.
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Term.WallBounce.descMissing translation
Wall Bounce;Wall Bounces;Wall Bounce Damage;Ricochet;Ricochets;Ricocheting;Terrain Bounce;Terrain Bounces
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Term.WallBounce.nameMissing translation
Normally one Ward use. Refills when combat begins; some effects restore charges during combat, up to capacity.
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Term.WardCharge.descMissing translation
Ward Charge;Ward Charges
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Term.WardCharge.nameMissing translation
A defensive skill normally costing one Ward Charge per use.
守護是偏重防禦的技能,且每個區域內可使用次數有限。
Term.Ward.descReviewed
Ward;Wards
守護
Term.Ward.nameReviewed
Your basic attack skill. Hits generate Energy; repeated uses can advance combos. Most Weapons have a post-Dash Lunge.
武器屬於技能的一種,可以生成能量。武器通常擁有一套連擊,並可在衝刺後發動特殊攻擊。
Term.Weapon.descReviewed
Weapon;Weapons
武器
Term.Weapon.nameReviewed
Normally 50% Max Health or less for offensive bonuses. Wounded Armor requires strictly below that threshold.
角色生命值低於一半時,即處於受傷狀態。
Term.Wounded.descNeeds updating
Wounded
受傷;受傷狀態
Term.Wounded.nameReviewed
101–118 of 118 stringsPage 3 of 3
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