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451–500 of 2054 stringsPage 10 of 42
Barrier per Spell Cast
Barriere pro Zauber
Stat.barrier_per_cast.nameReviewed
Barrier gained after Health damage, as a percentage of Health lost, limited by Max Barrier.
No translation
Stat.barrier_per_damage.descMissing translation
Barrier from Health Damage
No translation
Stat.barrier_per_damage.nameMissing translation
Barrier gained per Evade, limited by Max Barrier.
Wie viel Barriere Ihr pro ausgewichenem Angriff erhaltet.
Stat.barrier_per_evade.descReviewed
Barrier per Evade
Barriere pro Ausweichen
Stat.barrier_per_evade.nameReviewed
Barrier per eligible hit, shared across split attacks and limited by Max Barrier.
Wie viel Barriere Ihr pro Treffer erhaltet.
Stat.barrier_per_hit.descReviewed
Barrier per Hit
Barriere pro Treffer
Stat.barrier_per_hit.nameReviewed
Any positive value removes Bleeding's stack limit.
No translation
Stat.bleeding_unlimited.descMissing translation
Unlimited Bleeding
No translation
Stat.bleeding_unlimited.nameMissing translation
Bleeding stacks applied to enemies that hit you.
No translation
Stat.bleed_on_hurt.descMissing translation
Bleeding on Being Hit
No translation
Stat.bleed_on_hurt.nameMissing translation
Enables instant kills at max Blind. Bosses lose 5% Max Health, increased by excess application. Consumes Blind.
No translation
Stat.blinded_max_void.descMissing translation
Void at Max Blind
No translation
Stat.blinded_max_void.nameMissing translation
Spell Energy supplied per Health sacrificed when you lack Energy. Bypasses Barrier; leaves at least 1 Health.
No translation
Stat.blood_cast_efficiency.descMissing translation
Spell Energy per Health
No translation
Stat.blood_cast_efficiency.nameMissing translation
Healing per retaliating Blood Shard hit. Enemy hits can release shards even through Barrier.
No translation
Stat.blood_shard_on_hurt.descMissing translation
Retaliating Shard Healing
No translation
Stat.blood_shard_on_hurt.nameMissing translation
Maximum Botyls you can carry.
Wie viele Medicusflaschen Ihr tragen könnt.
Stat.botyl_count.descReviewed
Botyl Capacity
Anzahl Medicusflaschen
Stat.botyl_count.nameReviewed
Direct chance for slain enemies to drop a Botyl.
Ein Modifikator für die Häufigkeit fallengelassener Medicusflaschen.
Stat.botyl_drop_rate.descNeeds updating
Botyl Drop Chance
Fallengelassene Medicusflaschen
Stat.botyl_drop_rate.nameReviewed
Health restored per Botyl, limited by your Health cap.
Wie viel Gesundheit eine Medicusflasche wiederherstellt.
Stat.botyl_heal.descReviewed
Health per Botyl
Heilkraft Medicusflaschen
Stat.botyl_heal.nameReviewed
Burning stacks per second to nearby enemies, before Aura Power and Status Application.
Wie viel Stapel Brennen Gegner in der Nähe pro Sekunde erleiden.
Stat.burning_aura.descReviewed
Burning Aura Stacks
Feueraura
Stat.burning_aura.nameReviewed
Explosion damage at max Burning. Consumes Burning; scales with Status Power and excess application.
No translation
Stat.burning_max_explosion.descMissing translation
Burning Explosion Damage
No translation
Stat.burning_max_explosion.nameMissing translation
Bonus to Burning tick frequency and stack decay, concentrating damage into less time.
No translation
Stat.burning_rate.descMissing translation
Burning Speed Bonus
No translation
Stat.burning_rate.nameMissing translation
Maximum Burning stacks per target, also raising the threshold for maximum-stack effects.
No translation
Stat.burning_stack_limit.descMissing translation
Burning Stack Limit
No translation
Stat.burning_stack_limit.nameMissing translation
Free Spell chance per direct Weapon hit, shared across split attacks.
Die Wahrscheinlichkeit dafür, dass Ihr einen kostenlosen Zauberspruch wirkt, wenn Ihr einen Gegner trefft.
Stat.cast_on_hit.descNeeds updating
Free Spell Chance on Hit
Zauberspruch bei Treffer
Stat.cast_on_hit.nameReviewed
Damage per chained Magic Arrow relative to the triggering attack, before inherited-effect reductions.
Wie viele Himmlische Pfeile Euren Angriffsfolgen hinzugefügt werden.
Stat.chain_arrow.descNeeds updating
Chain Arrow Damage
Kettenpfeil
Stat.chain_arrow.nameReviewed
Chain Blizzard damage as a percentage of the triggering attack's damage.
Wie viele Schneestürme Euren Angriffsfolgen hinzugefügt werden.
Stat.chain_blizzard.descNeeds updating
Chain Blizzard Damage
Kettenschneesturm
Stat.chain_blizzard.nameReviewed
Chain Blood Spirit damage as a percentage of the triggering attack's damage.
Wie viele Schattenverfolger Euren Angriffsfolgen hinzugefügt werden.
Stat.chain_chaser.descNeeds updating
Chain Spirit Damage
Kettenverfolger
Stat.chain_chaser.nameReviewed
Chain explosion damage as a percentage of the triggering attack's damage.
Wie viele Explosionen Euren Angriffsfolgen hinzugefügt werden.
Stat.chain_explosion.descNeeds updating
Chain Explosion Damage
Kettenexplosion
Stat.chain_explosion.nameReviewed
Chain Firebomb damage as a percentage of the triggering attack's damage.
Wie oft Feuerbomben Euren Angriffsfolgen hinzugefügt werden.
Stat.chain_firebomb.descNeeds updating
Chain Firebomb Damage
Kettenfeuerbombe
Stat.chain_firebomb.nameReviewed
Chain Ice Pillar damage as a percentage of the triggering attack's damage.
Wie viele Eispfeiler Euren Angriffsfolgen hinzugefügt werden.
Stat.chain_ice_pillar.descNeeds updating
Chain Ice Pillar Damage
Ketteneispfeiler
Stat.chain_ice_pillar.nameReviewed
Chain lightning damage as a percentage of the triggering attack's damage.
Wie viele Blitze Euren Angriffsfolgen hinzugefügt werden.
Stat.chain_lightning.descNeeds updating
Chain Lightning Damage
Kettenblitz
Stat.chain_lightning.nameReviewed
Chain Meteor damage as a percentage of the triggering attack's damage.
Wie viele Meteore Euren Angriffsfolgen hinzugefügt werden.
Stat.chain_meteor.descNeeds updating
Chain Meteor Damage
Kettenmeteor
Stat.chain_meteor.nameReviewed
Chain Poison Pool damage as a percentage of the triggering attack's damage.
Wie viele Giftpfützen Euren Angriffsfolgen hinzugefügt werden.
Stat.chain_poison.descNeeds updating
451–500 of 2054 stringsPage 10 of 42
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