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Sequence Count;Attack Sequence;Attack Sequences;Repeating Attacks;Repeated Attacks
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Term.SequenceCount.nameMissing translation
A non-boss enemy you raise with the Book of Mortal Fright. Keeps attacks and inherits your Status and Curse applications. Servant Power sets Health and damage. Maximum three; new Servants replace the oldest. Their kills cannot raise more.
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Term.Servant.descMissing translation
Servant;Servants;Raised Servant;Raised Servants
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Term.Servant.nameMissing translation
Instantly kills non-bosses; bosses lose 5% Max Health instead. Frozen increases Shatter chance.
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Term.Shatter.descMissing translation
Shatter;Shatters;Shattered;Shattering
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Term.Shatter.nameMissing translation
A skill cast by spending Energy.
Zaubersprüche sind Eure Hauptschadensquelle. Sie benötigen Energie.
Term.Spell.descNeeds updating
For item bonuses: Burning, Frozen, Electrified, or Poisoned. Normally capped at 40 stacks; more stacks strengthen effects. All fade except Electrified, which discharges.
Statuseffekte haben sind Elementen zugeordnet: Brennen, Erfrieren oder Elektrisieren. Jeder Statuseffekt kann bis zu 40-mal gestapelt werden.
Term.Status.descNeeds updating
Damaging patches along an attack's path. Trail Rate Multiplier controls patch frequency. Deals Secondary Attack damage.
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Term.Trail.descMissing translation
Trail;Trails;Fire Trail;Fire Trails;Frost Trail;Frost Trails;Fungal Trail;Fungal Trails;Shadow Trail;Shadow Trails
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Term.Trail.nameMissing translation
Gained from dealing damage. Casting at 100% or more normally spends all charge; excess adds equal effectiveness.
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Term.UltimateCharge.descMissing translation
Ultimate Charge;Ultimate Charges;Ultimate Overcharge
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Term.UltimateCharge.nameMissing translation
Guarantees incoming Crits, spending one stack per hit. Unused stacks fade.
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Term.Vulnerable.descMissing translation
A projectile bouncing off terrain. Each bounce restores 25% of starting lifespan, up to the starting lifespan. Wall Bounces limits bounces; Damage per Wall Bounce strengthens each bounce.
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Term.WallBounce.descMissing translation
Wall Bounce;Wall Bounces;Wall Bounce Damage;Ricochet;Ricochets;Ricocheting;Terrain Bounce;Terrain Bounces
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Term.WallBounce.nameMissing translation
Normally one Ward use. Refills when combat begins; some effects restore charges during combat, up to capacity.
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Term.WardCharge.descMissing translation
Ward Charge;Ward Charges
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Term.WardCharge.nameMissing translation
Normally 50% Max Health or less for offensive bonuses. Wounded Armor requires strictly below that threshold.
Ein Charakter gilt als verletzt, wenn er weniger als die Hälfte seiner Gesundheit besitzt.
Term.Wounded.descNeeds updating
Create a moving celestial aura that crushes enemies with gravity and orbiting stars.
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Ultimate.Anomalis.descMissing translation
Anomalis
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Ultimate.Anomalis.nameMissing translation
Release piercing, rebounding blood blades that inflict Bleeding.
Entfesselt blutige Klingen, die einen verfluchten Pfad auf Eurem Weg schneiden
Ultimate.BloodScar.descNeeds updating
Drop a holy relic lasting 15 seconds. Its aura empowers you and strikes enemies, inheriting your Burning, Frozen, Electrified, Poisoned, and Retribution auras.
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Ultimate.Inspirare.descMissing translation
Inspirare
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Ultimate.Inspirare.nameMissing translation
Orbiting Divine blades apply Condemnation and Retribution on hit.
Heilige Klingen umgeben Euch und verurteilen getroffene Gegner.
Ward.BladesJudgement.descNeeds updating
Summon a Corpseflower to fight for you.
Eine Leichenblume berstet aus einer Leiche in der Nähe hervor.
Ward.CorpseBloom.descNeeds updating
Each ice crystal blocks one hit, releasing a freezing wave. Attack Count and Sequence Count add crystals.
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Ward.CrystalShield.descMissing translation
Crystal Shield
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Ward.CrystalShield.nameMissing translation
Drain nearby enemies for Health and Energy. Energy Gain Bonus increases both rewards.
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Ward.DecayAura.descMissing translation
Aura of Decay
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Ward.DecayAura.nameMissing translation
Leave flame trails that heal you for a portion of damage dealt.
Eure Füße verbrennen den Boden und Ihr hinterlasst Flammen. Gegner lassen Gesundheit fallen.
Ward.Firewalker.descNeeds updating
Briefly absorb incoming hits, then heal for absorbed damage and release a damaging pulse.
Das nächste Mal, wenn Ihr Schaden erleiden würdet, heilt Ihr Euch stattdessen um diese Menge.
Ward.FortunesFavor.descNeeds updating
Reduce incoming damage, then release blood splinters that heal on hit and gain damage from Health lost while active.
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Ward.SanguineVeil.descMissing translation
Sanguine Veil
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Ward.SanguineVeil.nameMissing translation
Increases Hardening Armor. Release scales that gain damage from Hardening Armor and grant Harden on hit.
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Ward.ScaledNova.descMissing translation
Scaled Nova
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Ward.ScaledNova.nameMissing translation
Blind enemies with smoke and gain 5 Concealed stacks.
Beschwört eine Rauchwolke. Gegner, die sie betreten, werden geblendet. Ihr erhaltet 5 Versteckt.
Ward.Smokescreen.descNeeds updating
Absorb incoming hits with a shield, then release absorbed damage as a starburst.
Erschafft eine Barriere, die Euch umgibt und Schaden absorbiert. Der Schaden wird angesammelt und endet in einer Explosion.
Ward.StarSphere.descNeeds updating
Briefly parry attacks with wind. Melee attackers stagger and become Vulnerable; absorbed projectiles return as wind gusts.
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Ward.StormDeflection.descMissing translation
Storm Deflection
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Ward.StormDeflection.nameMissing translation
Knock enemies back and gain Barrier on hit. The final strike spends Barrier for damage; lunges grant extra Barrier.
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Weapon.ChargingStars.descMissing translation
Charging Stars
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Weapon.ChargingStars.nameMissing translation
Electrifying jabs ending in a projectile thrust that grants extra Energy per Electrified stack on the target.
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Weapon.GalvanizedBlade.descMissing translation
Galvanized Blade
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Weapon.GalvanizedBlade.nameMissing translation
Rapid, wild swipes generate Energy on hit. Lunges deal extra damage based on your current Energy.
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Weapon.SappingFlurry.descMissing translation
Sapping Flurry
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Weapon.SappingFlurry.nameMissing translation
Two increasingly powerful strikes. The second is a thunderbolt with +48% Crit Chance.
Eine Kombination aus drei Schlägen, die mit jedem Schlag stärker wird. Der letzte Hieb ist ein mächtiger Donner mit erhöhter kritischer Trefferchance.
Weapon.ThunderousStrikes.descNeeds updating
Landing a lunge while not Concealed grants Concealed. Attacking while Concealed delivers a deadlier strike.
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Weapon.UnseenEdge.descMissing translation
Unseen Edge
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Weapon.UnseenEdge.nameMissing translation
Ashen Glacier
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AshenGlacier.nameMissing translation
Crown Of Snow
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CrownSnow.nameMissing translation
Crumbled Abbey
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CrumbledAbbey.nameMissing translation
451–500 of 812 stringsPage 10 of 17
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