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501–550 of 2054 stringsPage 11 of 42
Chain Poison Pool Damage
Kettengift
Stat.chain_poison.nameReviewed
Starburst damage relative to the triggering attack, distributed across its projectiles.
Wie oft Sternenbruch Euren Angriffsfolgen hinzugefügt wird.
Stat.chain_starburst.descNeeds updating
Chain Starburst Damage
Kettensternenbruch
Stat.chain_starburst.nameReviewed
Chain Whirlwind damage as a percentage of the triggering attack's damage.
Wie viele Orkane Euren Angriffsfolgen hinzugefügt werden.
Stat.chain_whirlwind.descNeeds updating
Chain Whirlwind Damage
Kettenorkan
Stat.chain_whirlwind.nameReviewed
Damage multiplier for attacks released while Concealed.
No translation
Stat.concealed_damage.descMissing translation
Concealed Damage
No translation
Stat.concealed_damage.nameMissing translation
Concealed stacks gained per Spell cast.
Wie viel Versteckt Ihr pro gewirktem Zauberspruch erhaltet.
Stat.conceal_per_cast.descReviewed
Concealed per Spell Cast
Versteckt pro Zauber
Stat.conceal_per_cast.nameReviewed
Concealed stacks gained per Crit.
Wie viel Versteckt Ihr pro kritischem Treffer erhaltet.
Stat.conceal_per_crit.descReviewed
Concealed per Crit
Versteckt pro krit. Treffer
Stat.conceal_per_crit.nameReviewed
Extra Armor. Damage reaching Health also adds this fraction of the damage as Health Corruption.
Schaden wird stark verringert und in Verderbnis umgewandelt.
Stat.corruption_armor.descNeeds updating
Corruption Armor
Verderbnisrüstung
Stat.corruption_armor.nameReviewed
Flat Health Corruption change per kill. Negative removes Corruption.
Wie viel Verderbnis pro getötetem Gegner von Euch entfernt wird.
Stat.corruption_per_kill.descNeeds updating
Corruption Change per Kill
Verderbnis pro Gegner
Stat.corruption_per_kill.nameReviewed
Crit chance per hit, shared across split attacks.
Die Wahrscheinlichkeit, dass Ihr kritisch trefft.
Stat.crit_chance.descReviewed
Crit Chance
Krit. Trefferchance
Stat.crit_chance.nameReviewed
Extra Crit Chance per Curse stack on the target, subject to Crit Chance caps.
Die erhöhte Chance, verfluchte Gegner pro Stapel Fluch kritisch zu treffen.
Stat.crit_curse_bonus.descReviewed
Crit per Curse Stack
Krit. Bonustreffer bei Fluch
Stat.crit_curse_bonus.nameReviewed
Crit damage multiplier. 200% means double damage.
Der Multiplikator für Euren Schaden bei kritischen Treffern.
Stat.crit_multiplier.descReviewed
Crit Damage
Krit. Schaden
Stat.crit_multiplier.nameReviewed
Bonus hit damage per Curse stack on the target.
Wie viel zusätzlichen Schaden Ihr für jeden Flucheffekt auf einem Gegner verursacht (Verurteilung, Blindheit, Blutung, Gift).
Stat.curse_damage_mod.descNeeds updating
Damage per Curse Stack
Fluchschaden
Stat.curse_damage_mod.nameReviewed
Hit damage reduction per Curse stack on the attacker, with separate caps alongside Armor.
No translation
Stat.curse_defense.descMissing translation
Defense per Curse Stack
No translation
Stat.curse_defense.nameMissing translation
Percentage growth of existing Curse stacks per hit, shared across split attacks.
No translation
Stat.curse_multiply_on_hit.descMissing translation
Curse Growth on Hit
No translation
Stat.curse_multiply_on_hit.nameMissing translation
Percentage of remaining Curse stacks spread from a slain enemy to every nearby enemy.
No translation
Stat.curse_transfer.descMissing translation
Curse Spread on Kill
No translation
Stat.curse_transfer.nameMissing translation
Damage a shield can absorb before breaking, separate from Barrier.
Wie viel Schaden Ihr absorbiert.
Stat.damage_absorbtion.descReviewed
Shield Absorption Capacity
Schadensabsorption
Stat.damage_absorbtion.nameReviewed
Attack damage multiplier. 150% means 1.5 times damage before other modifiers.
Zusätzlicher Schaden, den Ihr verursacht.
Stat.damage_mod.descNeeds updating
Damage Multiplier
Schadensmodifikator
Stat.damage_mod.nameReviewed
Immediate damage per Poisoned stack actually added. Adds no damage for stacks blocked by the cap.
No translation
Stat.damage_per_poisoned.descMissing translation
Poison Application Damage
No translation
Stat.damage_per_poisoned.nameMissing translation
Homing Spirit damage as a percentage of Health lost. Damage fully absorbed by Barrier grants none.
Der Schaden von Geistern, die aufgrund von Schaden entstanden sind. Sie verursachen einen prozentualen Anteil dieses Schadens.
Stat.damage_retribution.descNeeds updating
Retaliation Spirit Damage
Racheschaden
Stat.damage_retribution.nameReviewed
Incoming hit damage change. Negative reduces damage; positive increases it.
Zusätzlicher Schaden, den Ihr erleidet.
Stat.damage_taken.descReviewed
Damage Taken Change
Erlittener Schaden
Stat.damage_taken.nameReviewed
Dash Charge capacity, including partial charges. Each Dash spends one full charge.
Wie viele Rollenladungen Ihr speichern könnt.
Stat.dash_charges.descReviewed
Dash Charge Capacity
Rollenladungen
Stat.dash_charges.nameReviewed
Dash Charge recovery modifier. Lower is faster; charges refill while not dashing.
Wie lange es nach einer Rolle dauert, bis Ihr erneut rollen könnt.
Stat.dash_cooldown.descReviewed
Dash Recovery Modifier
Abklingzeit für Rolle
Stat.dash_cooldown.nameReviewed
Dash duration in seconds, including its automatic Evasion window.
Wie weit Ihr Euch fortbewegt, wenn Ihr rollt.
Stat.dash_length.descNeeds updating
Dash Duration
Länge der Rolle
Stat.dash_length.nameNeeds updating
Mortars released per normal Dash. Fractions round down.
Wie viele Explosionen freigesetzt werden, wenn Ihr rollt.
Stat.dash_mortars.descReviewed
Mortars on Dash
Rollenexplosion
Stat.dash_mortars.nameReviewed
Base chance per enemy touched per normal Dash. Frozen increases it up to threefold, capped at 75% after all bonuses. Bosses lose 5% Max Health instead.
No translation
Stat.dash_shatter.descMissing translation
Base Shatter Chance on Dash
No translation
Stat.dash_shatter.nameMissing translation
Fraction of incoming hit damage blocked. Conditional bonuses apply before Armor caps.
Der Schadensprozentsatz, der verhindert wird, wenn Ihr getroffen werdet.
Stat.defense.descReviewed
501–550 of 2054 stringsPage 11 of 42
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