Deutsch strings

All strings2054 strings
Flames on Burning Hit
No translation
Stat.firetrails_on_hit.nameMissing translation
Bonus damage per previous hit on the same enemy. Resets after one second without a hit; split attacks share buildup.
Wie viel Bonusschaden Ihr bei Gegnern verursacht, die Ihr schon einmal getroffen habt.
Stat.follow_damage_mod.descNeeds updating
Consecutive Hit Damage
Folgeschaden
Stat.follow_damage_mod.nameReviewed
Frozen stacks per second to nearby enemies, before Aura Power and Status Application.
No translation
Stat.freezing_aura.descMissing translation
Frozen Aura Stacks
No translation
Stat.freezing_aura.nameMissing translation
Divine Sword damage when hitting an enemy that was at full Health.
Der Schaden heiliger Schwerter, die auf Gegner mit voller Gesundheit fallengelassen werden.
Stat.full_health_sword.descReviewed
Divine Sword Damage
Heilige Schwerter
Stat.full_health_sword.nameReviewed
Amplifies bonuses and penalties from Runes fused into this item.
No translation
Stat.fused_effect.descMissing translation
Fused Rune Bonus Power
No translation
Stat.fused_effect.nameMissing translation
Extra Armor for five seconds after losing Health or gaining Harden, before Armor caps.
Die Höhe der zusätzlichen Rüstung, die Ihr erhaltet, wenn Ihr getroffen werdet.
Stat.hardening.descNeeds updating
Hardening Armor
Härtung
Stat.hardening.nameReviewed
Haste stacks gained per Spell cast.
Wie viel Hast Ihr erhaltet, wenn Ihr einen Zauberspruch wirkt.
Stat.haste_on_cast.descReviewed
Haste on Spell Cast
Hast pro Zauber
Stat.haste_on_cast.nameReviewed
Fraction of healing, including overhealing, dealt as damage to every living enemy in the level.
No translation
Stat.healing_damage.descMissing translation
Damage from Healing
No translation
Stat.healing_damage.nameMissing translation
Fraction of healing also restored as Barrier, including overhealing, limited by Max Barrier.
No translation
Stat.healing_to_barrier.descMissing translation
Barrier from Healing
No translation
Stat.healing_to_barrier.nameMissing translation
Fraction of Max Health made unavailable, blocking healing above the remaining cap.
Wie viel Eurer max. Gesundheit nicht benutzbar ist.
Stat.health_corruption.descReviewed
Health Corruption
Verderbnis
Stat.health_corruption.nameReviewed
Damage bonus scaling with missing Health. At half Health, half the listed bonus applies.
Die Höhe des Bonusschadens, den Ihr bei niedriger Gesundheit verursacht. Bei 1 % Gesundheit erhaltet Ihr 100 % Bonus.
Stat.health_damage_mod.descNeeds updating
Missing Health Damage
Schaden bei niedriger Gesundheit
Stat.health_damage_mod.nameReviewed
Health pickup drop chance multiplier.
Die Wahrscheinlichkeit, dass ein Gegner nach seinem Tod Gesundheit fallenlässt.
Stat.health_drop_rate.descNeeds updating
Health Drop Rate
Fallengelassene Gesundheit
Stat.health_drop_rate.nameReviewed
Base Health multiplier, before Health Corruption.
Ein Modifikator, der auf dem Grundwert Eurer Gesundheit basiert.
Stat.health_mod.descReviewed
Max Health Multiplier
Gesundheitsmodifikator
Stat.health_mod.nameReviewed
Health restored per cleared encounter, limited by your Health cap.
Wie viel Gesundheit Ihr erhaltet, wenn Ihr ein Level abschließt.
Stat.health_per_clear.descReviewed
Health per Room Clear
Gesundheit pro Levelabschluss
Stat.health_per_clear.nameReviewed
Health restored per Essence collected from pickups, excluding sales and other rewards.
No translation
Stat.health_per_essence.descMissing translation
Health per Essence
No translation
Stat.health_per_essence.nameMissing translation
Health restored per Evade, limited by your Health cap.
Die Menge an Gesundheit, die Ihr wiederherstellt, wenn Ihr einem Angriff ausweicht.
Stat.health_per_evade.descReviewed
Health per Evade
Ausweichheilung
Stat.health_per_evade.nameReviewed
Health restored per eligible kill, including kills by summoned allies.
Wie viel Gesundheit Ihr für jeden getöteten Gegner erhaltet.
Stat.health_per_kill.descReviewed
Health per Kill
Gesundheit pro Gegner
Stat.health_per_kill.nameReviewed
Healing as a percentage of hit damage dealt.
Wie hoch der Anteil Eures Schadens ist, der in Gesundheit umgewandelt wird.
Stat.health_steal.descReviewed
Healing from Hit Damage
Lebensabsaugung
Stat.health_steal.nameReviewed
Bonus damage while above 75% Health.
No translation
Stat.healthy_damage_mod.descMissing translation
Damage while Healthy
No translation
Stat.healthy_damage_mod.nameMissing translation
Additional hit, block, and parry reactions. Fractions round down; echoes cannot echo themselves.
No translation
Stat.hit_echo_count.descMissing translation
Hit Reaction Echoes
No translation
Stat.hit_echo_count.nameMissing translation
Echoed reaction strength. 100% repeats the full effect.
No translation
Stat.hit_echo_effect.descMissing translation
Hit Echo Strength
No translation
Stat.hit_echo_effect.nameMissing translation
Ice Spike damage against enemies that hit you.
Der Schaden von Eissplittern, die erscheinen, wenn Ihr getroffen wurdet.
Stat.ice_retribution.descReviewed
Retaliation Ice Damage
Eisrache
Stat.ice_retribution.nameReviewed
Frozen stacks applied per hit, shared across split attacks.
Wie stark Eure Treffer Gegner einfrieren.
Stat.ice_strike.descReviewed
Frozen on Hit
Eisschlag
Stat.ice_strike.nameReviewed
Bleeding stacks applied per hit, shared across split attacks.
Wie stark Eure Treffer Gegner bluten lassen.
Stat.ichor_strike.descReviewed
Bleeding on Hit
Eiterschlag
Stat.ichor_strike.nameReviewed
Extra Poisoned stacks from on-kill clouds, further increased by Poisoned on the slain enemy.
Wenn Ihr einen Gegner tötet, entsteht eine Giftwolke.
Stat.kill_poison_cloud.descReviewed
Death Cloud Poison
Tödliche Giftwolken
Stat.kill_poison_cloud.nameReviewed
Spirits released per attack kill. Fractions round down.
Die Anzahl an Geistern, die sterbende Gegner freilassen.
Stat.kill_spirit_release.descReviewed
About translation statuses
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Check the translation against the updated English or context.
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Reviewed
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