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701–750 of 2054 stringsPage 15 of 42
Retribution Aura Stacks
No translation
Stat.retribution_aura.nameMissing translation
Retribution stacks applied per hit, shared across split attacks.
Wie stark Eure Treffer bei Gegnern Rache verursachen.
Stat.retribution_strike.descReviewed
Retribution on Hit
Racheschlag
Stat.retribution_strike.nameReviewed
Rune drop chance multiplier, rather than a direct drop chance.
Die Wahrscheinlichkeit, dass ein Gegner nach seinem Tod eine Rune fallenlässt.
Stat.rune_drop_rate.descNeeds updating
Rune Drop Rate
Fallengelassene Runen
Stat.rune_drop_rate.nameReviewed
Damage multiplier for Secondary Attacks from chains, emissions, trails, orbits, Cores, and combat triggers.
No translation
Stat.secondary_damage_mod.descMissing translation
Secondary Attack Damage
No translation
Stat.secondary_damage_mod.nameMissing translation
After a failed Evasion roll, rolls again using this fraction of raw Evasion, before caps.
No translation
Stat.second_evasion.descMissing translation
Second Evasion Strength
No translation
Stat.second_evasion.nameMissing translation
Extra Crit Chance during and briefly after a Dash, subject to Crit Chance caps.
Wie sehr die kritische Trefferchance nach einer Rolle erhöht ist.
Stat.shadow_dash.descReviewed
Crit Chance after Dash
Schattenrolle
Stat.shadow_dash.nameReviewed
Blind stacks applied per hit, shared across split attacks.
Die Höhe an Blindheit, die jeder Treffer bei Gegnern verursacht.
Stat.shadow_strike.descReviewed
Blind on Hit
Schattenschlag
Stat.shadow_strike.nameReviewed
Shatter chance on Crit, increased by Frozen. Kills non-bosses; bosses lose 5% Max Health.
Kritische Treffer können Gegner zerbersten. Die Wahrscheinlichkeit ist für eingefrorene Gegner erhöht.
Stat.shatter_chance.descReviewed
Shatter Chance on Crit
Wahrscheinlichkeit für Zerbersten
Stat.shatter_chance.nameReviewed
Damage bonus per extra parallel attack merged by Singularity. Area gains half; repeats remain unchanged.
No translation
Stat.singularity_power.descMissing translation
Singularity Power
No translation
Stat.singularity_power.nameMissing translation
Amplifies this skill's bonuses and penalties, including socketed and fused Runes. Excludes shared character stats.
No translation
Stat.skill_effect.descMissing translation
Skill Bonus Power
No translation
Stat.skill_effect.nameMissing translation
Spark damage when hitting Electrified enemies, increased by Electrified stacks.
No translation
Stat.sparks_on_hit.descMissing translation
Sparks on Electrified Hit
No translation
Stat.sparks_on_hit.nameMissing translation
Base movement speed multiplier, before temporary effects.
Wie viel schneller (oder langsamer) Ihr Euch im Vergleich zur Grundbewegungsgeschwindigkeit bewegt.
Stat.speed_mod.descReviewed
Move Speed
Bewegungsgeschwindigkeit
Stat.speed_mod.nameReviewed
Spiders spawned per kill. Damage increases with Poisoned on the slain enemy. Fractions round down.
Aus besiegten Gegnern schlüpfen Spinnendiener. Ihr Schaden erhöht sich mit der Vergiftung des Gegners.
Stat.spider_on_kill.descReviewed
Spiders on Kill
Spinnen pro Gegner
Stat.spider_on_kill.nameReviewed
Extra Armor built over half a second while stationary. Moving removes it; Armor caps apply.
No translation
Stat.standing_armor.descMissing translation
Standing Armor
No translation
Stat.standing_armor.nameMissing translation
Bonus hit damage per elemental Status stack, consuming all elemental stacks afterward.
No translation
Stat.status_consume_damage.descMissing translation
Status Consumption Damage
No translation
Stat.status_consume_damage.nameMissing translation
Converts applied Statuses and Curses to Bleeding at 100% plus this bonus.
No translation
Stat.status_conversion_bleeding.descMissing translation
Bleeding Conversion Bonus
No translation
Stat.status_conversion_bleeding.nameMissing translation
Bonus hit damage per distinct elemental Status on the target, regardless of stack count.
Wie viel Bonusschaden Ihr für jeden Statuseffekt auf einem Gegner verursacht (Brennen, Erfrieren, Elektrisiert oder Vergiftet).
Stat.status_damage_mod.descReviewed
Damage per Status Type
Statusschaden
Stat.status_damage_mod.nameReviewed
Multiplier on newly applied Burning, Frozen, Electrified, and Poisoned stacks.
Ein Modifikator für die Länge Eurer verursachten Statuseffekte.
Stat.status_duration_mod.descNeeds updating
Status Application
Statusdauer
Stat.status_duration_mod.nameNeeds updating
Increases Burning and Electrified damage, Poisoned tick frequency, and Frozen slowdown.
No translation
Stat.status_effect.descMissing translation
Status Power
No translation
Stat.status_effect.nameMissing translation
Burning, Frozen, and Electrified stacks applied per Crit, before Status Application.
No translation
Stat.statuses_on_crit.descMissing translation
Elemental Stacks on Crit
No translation
Stat.statuses_on_crit.nameMissing translation
Damage multiplier for all Weapons.
Wie sehr der Schaden Eures Schwerts erhöht ist.
Stat.sword_damage.descNeeds updating
Weapon Damage
Schwertschaden
Stat.sword_damage.nameNeeds updating
Maximum teleport distance toward your target after windup, stopping before terrain and obstacles.
No translation
Stat.teleport_dist.descMissing translation
Teleport Distance
No translation
Stat.teleport_dist.nameMissing translation
Fire trail strength. Increases patch frequency and fire's share of mixed trails; attacks supply patch damage.
Eure Angriffe hinterlassen eine Feuerspur.
Stat.trail_fire_damage.descReviewed
Fire Trail Generation
Feuerspurschaden
Stat.trail_fire_damage.nameNeeds updating
Frost trail strength. Increases patch frequency and frost's share of mixed trails; attacks supply patch damage.
Eure Angriffen hinterlassen eine Frostspur.
Stat.trail_frost_damage.descReviewed
Frost Trail Generation
Frostspurschaden
Stat.trail_frost_damage.nameNeeds updating
Fungal trail strength. Increases patch frequency and fungus's share of mixed trails; attacks supply patch damage.
No translation
Stat.trail_fungal_damage.descMissing translation
Fungal Trail Generation
No translation
Stat.trail_fungal_damage.nameMissing translation
Trail patch frequency multiplier. Actual frequency also depends on combined trail strength.
Wie schnell Ihr Spuren hinterlasst.
Stat.trail_rate.descReviewed
701–750 of 2054 stringsPage 15 of 42
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