Deutsch strings

All strings2054 strings
Trail Rate Multiplier
Spuraufkommen
Stat.trail_rate.nameReviewed
Shadow trail strength. Increases patch frequency and shadow's share of mixed trails; attacks supply patch damage.
Eure Angriffen hinterlassen eine Schattenspur.
Stat.trail_shadow_damage.descReviewed
Shadow Trail Generation
Schattenspurschaden
Stat.trail_shadow_damage.nameNeeds updating
Extra Ultimate capacity above 100%. Casting spends all charge; excess charge adds equal effectiveness.
No translation
Stat.ultimate_capacity.descMissing translation
Extra Ultimate Capacity
No translation
Stat.ultimate_capacity.nameMissing translation
Bonus Ultimate Charge from eligible hits. Most Secondary Attacks and all Ultimate attacks generate none.
Wie schnell ein Gegenstand Euren Ultimate generiert.
Stat.ultimate_generation.descReviewed
Ultimate Charge Gain
Ultimategenerierung
Stat.ultimate_generation.nameReviewed
Extra terrain-impact damage after this skill pushes an enemy, relative to the pushing hit.
No translation
Stat.wall_impact_damage.descMissing translation
Wall Impact Damage
No translation
Stat.wall_impact_damage.nameMissing translation
Ward Charge capacity. Wards normally spend one charge; charges refill when combat begins.
Für jeden Raum erhaltet Ihr Schutzstapel. Für jeden Schutz wird ein Stapel ausgegeben
Stat.ward_charges.descReviewed
Ward Charge Capacity
Schutzstapel
Stat.ward_charges.nameReviewed
Added Ward duration scaling, alongside Effect Duration bonuses.
Wie lange Euer Schutz anhält.
Stat.ward_duration.descReviewed
Ward Duration Bonus
Schutzdauer
Stat.ward_duration.nameReviewed
Ward Charge chance per hit, shared across split attacks and limited by capacity.
Die Wahrscheinlichkeit, dass ein Treffer einen weiteren Schutzstapel generiert.
Stat.ward_generation.descReviewed
Ward Charge Chance on Hit
Schutzgenerierung
Stat.ward_generation.nameReviewed
Ward Charge chance when hit or when a shielding Ward first blocks damage. Later blocks grant no roll.
Die Wahrscheinlichkeit dafür, dass Ihr einen Schutzstapel erhaltet, wenn ein Gegner Euch trifft.
Stat.ward_on_hit.descNeeds updating
Ward Charge on Defense
Schutz bei Treffer
Stat.ward_on_hit.nameReviewed
Damage multiplier against Wounded targets, normally at 50% Health or less.
Wie viel Bonusschaden Ihr bei verwundeten Gegner verursacht (weniger als die Hälfte Gesundheit).
Stat.wounded_damage_mod.descNeeds updating
Wounded Target Damage
Wundenschaden
Stat.wounded_damage_mod.nameReviewed
Extra Armor while Wounded, normally below 50% Health, before Armor caps.
Der Schadensprozentsatz, der verhindert wird, während Ihr verletzt seid (weniger als die Hälfte Gesundheit).
Stat.wounded_defense.descReviewed
Wounded Armor
Wundrüstung
Stat.wounded_defense.nameReviewed
Lightning bursts per hit on Wounded enemies, normally at 50% Health or less. Fractions round down.
Entfesselt Blitze, wenn Ihr einen verwundeten Gegner trefft.
Stat.wounded_lightning_burst.descReviewed
Bursts on Wounded Hit
Blitzausbruch
Stat.wounded_lightning_burst.nameReviewed
Dashing leaves one half-strength aura copy. New copies replace old ones.
No translation
Talisman.AnchorStone.descMissing translation
Anchor Stone
No translation
Talisman.AnchorStone.nameMissing translation
Bleeding no longer has a maximum number of stacks
No translation
Talisman.AorticCore.descMissing translation
Aortic Core
No translation
Talisman.AorticCore.nameMissing translation
Apply Electrified to nearby enemies
Elektrisiert Gegner in der Nähe
Talisman.AutomatonHeart.descReviewed
Heart of the Automaton
No translation
Talisman.AutomatonHeart.nameMissing translation
After losing health, your Armor is increased for 5 seconds
Eure Rüstung wird für 3 Sekunden erhöht, nachdem Ihr Schaden erleidet.
Talisman.BeetleShell.descNeeds updating
Beetle Shell
Käferpanzer
Talisman.BeetleShell.nameReviewed
Your Max Health is multiplied
Eure max. Gesundheit wird vervielfacht
Talisman.BloodiedHide.descReviewed
Bloodied Hide
Blutiges Leder
Talisman.BloodiedHide.nameReviewed
Increases Attack Speed.
Eure Angriffsgeschwindigkeit ist erhöht
Talisman.BoarTusk.descReviewed
Boar Tusk
Eberhauer
Talisman.BoarTusk.nameReviewed
Healing damages all enemies, even at full Health.
No translation
Talisman.BookDarkPrayers.descMissing translation
Book of Dark Prayers
No translation
Talisman.BookDarkPrayers.nameMissing translation
Dashing through enemies can Shatter them. Frozen increases the chance, up to a 75% maximum.
No translation
Talisman.BookEternalNight.descMissing translation
Book of Eternal Night
No translation
Talisman.BookEternalNight.nameMissing translation
Spells consume Health when you lack enough Energy.
No translation
Talisman.BookInnocentBlood.descMissing translation
Book of Innocent Blood
No translation
Talisman.BookInnocentBlood.nameMissing translation
Non-boss enemies you kill briefly rise as servants, inheriting your on-hit Status and Curse effects.
No translation
Talisman.BookMortalFright.descMissing translation
Book of Mortal Fright
No translation
Talisman.BookMortalFright.nameMissing translation
With full Ultimate Charge, fatal damage instead triggers an empowered Ultimate and brief invulnerability.
No translation
Talisman.BookPrimordialSpark.descMissing translation
Book of Primordial Spark
No translation
Talisman.BookPrimordialSpark.nameMissing translation
Slows enemy movement and actions.
No translation
Talisman.BookRelativity.descMissing translation
Book of Relativity
No translation
Talisman.BookRelativity.nameMissing translation
Your Burning is shared by every enemy.
No translation
Talisman.BookWorldPyre.descMissing translation
Book of the World Pyre
No translation
Talisman.BookWorldPyre.nameMissing translation
Your Botyls are more potent
Eure Medicusflaschen sind potenter
Talisman.BrokenCup.descReviewed
About translation statuses
Missing translation
No translated text yet.
Needs updating
Check the translation against the updated English or context.
Needs review
Saved and ready for an optional second check.
Reviewed
This saved version has been approved.