Deutsch strings

Needs work812 strings
Additional aura radius multiplier, multiplied by Aura Radius.
No translation
Stat.aura_radius_mod.descMissing translation
Aura Reach
No translation
Stat.aura_radius_mod.nameMissing translation
Aura radius multiplier, multiplied separately by Aura Reach.
No translation
Stat.aura_size.descMissing translation
Aura Radius
No translation
Stat.aura_size.nameMissing translation
Damage or shield absorption capacity added per Barrier point consumed. Using this skill spends all available Barrier.
Der aufsummierte Schaden für jeden Punkt verbrauchter Barriere.
Stat.barrier_consume_damage.descNeeds updating
Barrier gained after Health damage, as a percentage of Health lost, limited by Max Barrier.
No translation
Stat.barrier_per_damage.descMissing translation
Barrier from Health Damage
No translation
Stat.barrier_per_damage.nameMissing translation
Any positive value removes Bleeding's stack limit.
No translation
Stat.bleeding_unlimited.descMissing translation
Unlimited Bleeding
No translation
Stat.bleeding_unlimited.nameMissing translation
Bleeding stacks applied to enemies that hit you.
No translation
Stat.bleed_on_hurt.descMissing translation
Bleeding on Being Hit
No translation
Stat.bleed_on_hurt.nameMissing translation
Enables instant kills at max Blind. Bosses lose 5% Max Health, increased by excess application. Consumes Blind.
No translation
Stat.blinded_max_void.descMissing translation
Void at Max Blind
No translation
Stat.blinded_max_void.nameMissing translation
Spell Energy supplied per Health sacrificed when you lack Energy. Bypasses Barrier; leaves at least 1 Health.
No translation
Stat.blood_cast_efficiency.descMissing translation
Spell Energy per Health
No translation
Stat.blood_cast_efficiency.nameMissing translation
Healing per retaliating Blood Shard hit. Enemy hits can release shards even through Barrier.
No translation
Stat.blood_shard_on_hurt.descMissing translation
Retaliating Shard Healing
No translation
Stat.blood_shard_on_hurt.nameMissing translation
Direct chance for slain enemies to drop a Botyl.
Ein Modifikator für die Häufigkeit fallengelassener Medicusflaschen.
Stat.botyl_drop_rate.descNeeds updating
Explosion damage at max Burning. Consumes Burning; scales with Status Power and excess application.
No translation
Stat.burning_max_explosion.descMissing translation
Burning Explosion Damage
No translation
Stat.burning_max_explosion.nameMissing translation
Bonus to Burning tick frequency and stack decay, concentrating damage into less time.
No translation
Stat.burning_rate.descMissing translation
Burning Speed Bonus
No translation
Stat.burning_rate.nameMissing translation
Maximum Burning stacks per target, also raising the threshold for maximum-stack effects.
No translation
Stat.burning_stack_limit.descMissing translation
Burning Stack Limit
No translation
Stat.burning_stack_limit.nameMissing translation
Free Spell chance per direct Weapon hit, shared across split attacks.
Die Wahrscheinlichkeit dafür, dass Ihr einen kostenlosen Zauberspruch wirkt, wenn Ihr einen Gegner trefft.
Stat.cast_on_hit.descNeeds updating
Damage per chained Magic Arrow relative to the triggering attack, before inherited-effect reductions.
Wie viele Himmlische Pfeile Euren Angriffsfolgen hinzugefügt werden.
Stat.chain_arrow.descNeeds updating
Chain Blizzard damage as a percentage of the triggering attack's damage.
Wie viele Schneestürme Euren Angriffsfolgen hinzugefügt werden.
Stat.chain_blizzard.descNeeds updating
Chain Blood Spirit damage as a percentage of the triggering attack's damage.
Wie viele Schattenverfolger Euren Angriffsfolgen hinzugefügt werden.
Stat.chain_chaser.descNeeds updating
Chain explosion damage as a percentage of the triggering attack's damage.
Wie viele Explosionen Euren Angriffsfolgen hinzugefügt werden.
Stat.chain_explosion.descNeeds updating
Chain Firebomb damage as a percentage of the triggering attack's damage.
Wie oft Feuerbomben Euren Angriffsfolgen hinzugefügt werden.
Stat.chain_firebomb.descNeeds updating
Chain Ice Pillar damage as a percentage of the triggering attack's damage.
Wie viele Eispfeiler Euren Angriffsfolgen hinzugefügt werden.
Stat.chain_ice_pillar.descNeeds updating
Chain lightning damage as a percentage of the triggering attack's damage.
Wie viele Blitze Euren Angriffsfolgen hinzugefügt werden.
Stat.chain_lightning.descNeeds updating
Chain Meteor damage as a percentage of the triggering attack's damage.
Wie viele Meteore Euren Angriffsfolgen hinzugefügt werden.
Stat.chain_meteor.descNeeds updating
Chain Poison Pool damage as a percentage of the triggering attack's damage.
Wie viele Giftpfützen Euren Angriffsfolgen hinzugefügt werden.
Stat.chain_poison.descNeeds updating
Starburst damage relative to the triggering attack, distributed across its projectiles.
Wie oft Sternenbruch Euren Angriffsfolgen hinzugefügt wird.
Stat.chain_starburst.descNeeds updating
Chain Whirlwind damage as a percentage of the triggering attack's damage.
Wie viele Orkane Euren Angriffsfolgen hinzugefügt werden.
Stat.chain_whirlwind.descNeeds updating
Damage multiplier for attacks released while Concealed.
No translation
Stat.concealed_damage.descMissing translation
Concealed Damage
No translation
Stat.concealed_damage.nameMissing translation
Extra Armor. Damage reaching Health also adds this fraction of the damage as Health Corruption.
Schaden wird stark verringert und in Verderbnis umgewandelt.
Stat.corruption_armor.descNeeds updating
Flat Health Corruption change per kill. Negative removes Corruption.
Wie viel Verderbnis pro getötetem Gegner von Euch entfernt wird.
Stat.corruption_per_kill.descNeeds updating
Bonus hit damage per Curse stack on the target.
Wie viel zusätzlichen Schaden Ihr für jeden Flucheffekt auf einem Gegner verursacht (Verurteilung, Blindheit, Blutung, Gift).
Stat.curse_damage_mod.descNeeds updating
Hit damage reduction per Curse stack on the attacker, with separate caps alongside Armor.
No translation
Stat.curse_defense.descMissing translation
Defense per Curse Stack
No translation
Stat.curse_defense.nameMissing translation
Percentage growth of existing Curse stacks per hit, shared across split attacks.
No translation
Stat.curse_multiply_on_hit.descMissing translation
Curse Growth on Hit
No translation
Stat.curse_multiply_on_hit.nameMissing translation
Percentage of remaining Curse stacks spread from a slain enemy to every nearby enemy.
No translation
Stat.curse_transfer.descMissing translation
Curse Spread on Kill
No translation
Stat.curse_transfer.nameMissing translation
Attack damage multiplier. 150% means 1.5 times damage before other modifiers.
Zusätzlicher Schaden, den Ihr verursacht.
Stat.damage_mod.descNeeds updating
Immediate damage per Poisoned stack actually added. Adds no damage for stacks blocked by the cap.
No translation
Stat.damage_per_poisoned.descMissing translation
Poison Application Damage
No translation
Stat.damage_per_poisoned.nameMissing translation
About translation statuses
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