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201–250 of 812 stringsPage 5 of 17
Homing Spirit damage as a percentage of Health lost. Damage fully absorbed by Barrier grants none.
Der Schaden von Geistern, die aufgrund von Schaden entstanden sind. Sie verursachen einen prozentualen Anteil dieses Schadens.
Stat.damage_retribution.descNeeds updating
Dash duration in seconds, including its automatic Evasion window.
Wie weit Ihr Euch fortbewegt, wenn Ihr rollt.
Stat.dash_length.descNeeds updating
Dash Duration
Länge der Rolle
Stat.dash_length.nameNeeds updating
Base chance per enemy touched per normal Dash. Frozen increases it up to threefold, capped at 75% after all bonuses. Bosses lose 5% Max Health instead.
No translation
Stat.dash_shatter.descMissing translation
Base Shatter Chance on Dash
No translation
Stat.dash_shatter.nameMissing translation
Condemnation and Retribution stacks applied per hit, shared across split attacks.
Wie stark Eure Treffer Gegner verurteilen.
Stat.divine_strike.descNeeds updating
Hits discharge Electrified immediately, adding this bonus to the discharge's Status Power multiplier.
No translation
Stat.elec_damage.descMissing translation
Electrified Discharge
No translation
Stat.elec_damage.nameMissing translation
Storm damage per bolt at max Electrified. Consumes Electrified; scales with Status Power and excess application.
No translation
Stat.electrified_max_storm.descMissing translation
Electrified Storm Damage
No translation
Stat.electrified_max_storm.nameMissing translation
Electrified stacks applied to attackers you Evade, before Status Application.
No translation
Stat.electrified_per_evade.descMissing translation
Electrified on Evade
No translation
Stat.electrified_per_evade.nameMissing translation
Maximum Electrified stacks per target, also raising the threshold for maximum-stack effects.
No translation
Stat.electrified_stack_limit.descMissing translation
Electrified Stack Limit
No translation
Stat.electrified_stack_limit.nameMissing translation
Holy Dagger emission strength. Increases output and shared emission duration, rather than fixed projectile count.
No translation
Stat.emit_dagger_count.descMissing translation
Holy Dagger Emissions
No translation
Stat.emit_dagger_count.nameMissing translation
Fire Bolt emission strength. Increases output and shared emission duration, rather than fixed projectile count.
Die Menge ausgestoßener Feuerpfeile.
Stat.emit_fire_count.descNeeds updating
Ice Shard emission strength. Increases output and shared emission duration, rather than fixed projectile count.
Die Menge ausgestoßener Eissplitter.
Stat.emit_ice_count.descNeeds updating
Lightning Jolt emission strength. Increases output and shared emission duration, rather than fixed projectile count.
No translation
Stat.emit_lightning_count.descMissing translation
Lightning Emissions
No translation
Stat.emit_lightning_count.nameMissing translation
Enemy movement and action slowdown, capped at 60%. Excludes allies and damage-over-time clocks.
No translation
Stat.enemy_slow.descMissing translation
Enemy Slow
No translation
Stat.enemy_slow.nameMissing translation
Energy capacity for casting Spells. Weapon hits replenish Energy.
Eure Waffe sammelt Energie. Energie kann verwendet werden, um Zaubersprüche zu wirken
Stat.energy.descNeeds updating
Increases Energy from direct Weapon hits and draining effects, and healing from draining auras.
Wie schnell ein Gegenstand Energie generiert.
Stat.energy_generation.descNeeds updating
Essence drop chance multiplier. Enemies with more Max Health get more rolls.
Die Wahrscheinlichkeit, dass ein Gegner nach seinem Tod eine Essenz fallenlässt.
Stat.essence_drop_rate.descNeeds updating
Fraction of Evasion added to Armor before caps. Evasion is retained.
No translation
Stat.evasion_to_armor.descMissing translation
Armor from Evasion
No translation
Stat.evasion_to_armor.nameMissing translation
Power of the fatal-damage rescue Ultimate. Requires 100% charge and spends all charge; leaves 1 Health and brief invulnerability.
No translation
Stat.fatal_ultimate_power.descMissing translation
Primordial Cast Power
No translation
Stat.fatal_ultimate_power.nameMissing translation
Spreading flame damage when hitting Burning enemies, increased by Burning stacks.
No translation
Stat.firetrails_on_hit.descMissing translation
Flames on Burning Hit
No translation
Stat.firetrails_on_hit.nameMissing translation
Bonus damage per previous hit on the same enemy. Resets after one second without a hit; split attacks share buildup.
Wie viel Bonusschaden Ihr bei Gegnern verursacht, die Ihr schon einmal getroffen habt.
Stat.follow_damage_mod.descNeeds updating
Frozen stacks per second to nearby enemies, before Aura Power and Status Application.
No translation
Stat.freezing_aura.descMissing translation
Frozen Aura Stacks
No translation
Stat.freezing_aura.nameMissing translation
Amplifies bonuses and penalties from Runes fused into this item.
No translation
Stat.fused_effect.descMissing translation
Fused Rune Bonus Power
No translation
Stat.fused_effect.nameMissing translation
Extra Armor for five seconds after losing Health or gaining Harden, before Armor caps.
Die Höhe der zusätzlichen Rüstung, die Ihr erhaltet, wenn Ihr getroffen werdet.
Stat.hardening.descNeeds updating
Fraction of healing, including overhealing, dealt as damage to every living enemy in the level.
No translation
Stat.healing_damage.descMissing translation
Damage from Healing
No translation
Stat.healing_damage.nameMissing translation
Fraction of healing also restored as Barrier, including overhealing, limited by Max Barrier.
No translation
Stat.healing_to_barrier.descMissing translation
Barrier from Healing
No translation
Stat.healing_to_barrier.nameMissing translation
Damage bonus scaling with missing Health. At half Health, half the listed bonus applies.
Die Höhe des Bonusschadens, den Ihr bei niedriger Gesundheit verursacht. Bei 1 % Gesundheit erhaltet Ihr 100 % Bonus.
Stat.health_damage_mod.descNeeds updating
Health pickup drop chance multiplier.
Die Wahrscheinlichkeit, dass ein Gegner nach seinem Tod Gesundheit fallenlässt.
Stat.health_drop_rate.descNeeds updating
Health restored per Essence collected from pickups, excluding sales and other rewards.
No translation
Stat.health_per_essence.descMissing translation
Health per Essence
No translation
Stat.health_per_essence.nameMissing translation
Bonus damage while above 75% Health.
No translation
Stat.healthy_damage_mod.descMissing translation
Damage while Healthy
No translation
Stat.healthy_damage_mod.nameMissing translation
Additional hit, block, and parry reactions. Fractions round down; echoes cannot echo themselves.
No translation
Stat.hit_echo_count.descMissing translation
Hit Reaction Echoes
No translation
Stat.hit_echo_count.nameMissing translation
Echoed reaction strength. 100% repeats the full effect.
No translation
Stat.hit_echo_effect.descMissing translation
201–250 of 812 stringsPage 5 of 17
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