Deutsch strings

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Hit Echo Strength
No translation
Stat.hit_echo_effect.nameMissing translation
Lightning arc damage relative to the triggering melee hit. Arcs are Secondary Attacks with guaranteed Crits.
No translation
Stat.melee_arcs.descMissing translation
Melee Lightning Arc Damage
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Stat.melee_arcs.nameMissing translation
Bonus damage against enemies above 75% Health.
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Stat.opening_damage_mod.descMissing translation
Damage against Healthy
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Stat.opening_damage_mod.nameMissing translation
Number of orbiting Holy Hammers. Each deals 5 base damage per hit, modified by your damage and Aura Power. Attack Speed increases orbit speed; Attack Range and Aura Radius increase orbit distance. Summoned groups share the hammer budget.
Wie viele heilige Hämmer Euch umgeben.
Stat.orbit_divine_count.descNeeds updating
Poisoned stacks per second to nearby enemies, before Aura Power and Status Application.
No translation
Stat.poisoned_aura.descMissing translation
Poisoned Aura Stacks
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Stat.poisoned_aura.nameMissing translation
Homing Vespa released at max Poisoned. Consumes Poisoned; excess application increases swarm size.
No translation
Stat.poisoned_max_seekers.descMissing translation
Poisoned Swarm Count
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Stat.poisoned_max_seekers.nameMissing translation
Maximum Poisoned stacks per target, also raising the threshold for maximum-stack effects.
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Stat.poisoned_stack_limit.descMissing translation
Poisoned Stack Limit
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Stat.poisoned_stack_limit.nameMissing translation
Lifetime multiplier for projectiles, defensive fields, and timed skill effects.
Wie lange Eure Geschosse bestehen bleiben.
Stat.proj_duration.descNeeds updating
Effect Duration
Geschossdauer
Stat.proj_duration.nameNeeds updating
Damage retained by each of two forks when a projectile expires or hits terrain. Forks cannot fork.
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Stat.proj_fork_damage.descMissing translation
Fork Damage Retained
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Stat.proj_fork_damage.nameMissing translation
Projectile returns after it would end. Positive fractions allow another return.
Wie oft ein Geschoss abprallt.
Stat.proj_rebound.descNeeds updating
Projectile bounces off terrain before expiring. Each bounce restores 25% of starting lifespan, up to the starting lifespan. Fractions round down.
No translation
Stat.proj_ricochet_count.descMissing translation
Wall Bounces
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Stat.proj_ricochet_count.nameMissing translation
Damage added per wall bounce, as a percentage of starting damage. Bonuses add rather than multiply.
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Stat.proj_ricochet_damage.descMissing translation
Damage per Wall Bounce
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Stat.proj_ricochet_damage.nameMissing translation
Strength of curved projectile movement.
Erhöht die Effekte der Spirale, mit der ein Geschoss Euch umkreist.
Stat.proj_spiraling.descNeeds updating
How long resurrected Servants and their offspring last after rising. Each point adds 2 seconds. Servants retain 50% Health and damage. Maximum three; new Servants replace the oldest.
No translation
Stat.raise_dead_duration.descMissing translation
Servant Lifetime (seconds)
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Stat.raise_dead_duration.nameMissing translation
Random Curse stacks applied per hit, shared across split attacks.
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Stat.random_curse_on_hit.descMissing translation
Random Curse Stacks on Hit
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Stat.random_curse_on_hit.nameMissing translation
Retribution stacks per second to nearby enemies, before Aura Power.
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Stat.retribution_aura.descMissing translation
Retribution Aura Stacks
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Stat.retribution_aura.nameMissing translation
Rune drop chance multiplier, rather than a direct drop chance.
Die Wahrscheinlichkeit, dass ein Gegner nach seinem Tod eine Rune fallenlässt.
Stat.rune_drop_rate.descNeeds updating
Damage multiplier for Secondary Attacks from chains, emissions, trails, orbits, Cores, and combat triggers.
No translation
Stat.secondary_damage_mod.descMissing translation
Secondary Attack Damage
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Stat.secondary_damage_mod.nameMissing translation
After a failed Evasion roll, rolls again using this fraction of raw Evasion, before caps.
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Stat.second_evasion.descMissing translation
Second Evasion Strength
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Stat.second_evasion.nameMissing translation
Damage bonus per extra parallel attack merged by Singularity. Area gains half; repeats remain unchanged.
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Stat.singularity_power.descMissing translation
Singularity Power
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Stat.singularity_power.nameMissing translation
Amplifies this skill's bonuses and penalties, including socketed and fused Runes. Excludes shared character stats.
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Stat.skill_effect.descMissing translation
Skill Bonus Power
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Stat.skill_effect.nameMissing translation
Spark damage when hitting Electrified enemies, increased by Electrified stacks.
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Stat.sparks_on_hit.descMissing translation
Sparks on Electrified Hit
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Stat.sparks_on_hit.nameMissing translation
Extra Armor built over half a second while stationary. Moving removes it; Armor caps apply.
No translation
Stat.standing_armor.descMissing translation
Standing Armor
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Stat.standing_armor.nameMissing translation
Bonus hit damage per elemental Status stack, consuming all elemental stacks afterward.
No translation
Stat.status_consume_damage.descMissing translation
Status Consumption Damage
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Stat.status_consume_damage.nameMissing translation
Converts applied Statuses and Curses to Bleeding at 100% plus this bonus.
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Stat.status_conversion_bleeding.descMissing translation
Bleeding Conversion Bonus
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Stat.status_conversion_bleeding.nameMissing translation
Multiplier on newly applied Burning, Frozen, Electrified, and Poisoned stacks.
Ein Modifikator für die Länge Eurer verursachten Statuseffekte.
Stat.status_duration_mod.descNeeds updating
Status Application
Statusdauer
Stat.status_duration_mod.nameNeeds updating
Increases Burning and Electrified damage, Poisoned tick frequency, and Frozen slowdown.
No translation
Stat.status_effect.descMissing translation
Status Power
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Stat.status_effect.nameMissing translation
Burning, Frozen, and Electrified stacks applied per Crit, before Status Application.
No translation
Stat.statuses_on_crit.descMissing translation
About translation statuses
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