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Reviewed1242 strings
Electrified Aura Stacks
Elektrisierende Aura
Stat.electrified_aura.nameReviewed
Bonus hit damage per Electrified stack on the target.
Zusätzlicher Schaden, den Ihr pro Stapel bei elektrisierten Gegnern verursacht.
Stat.electrified_damage.descReviewed
Damage per Electrified
Elektroschaden
Stat.electrified_damage.nameReviewed
Fire Bolt Emissions
Feuerstoße
Stat.emit_fire_count.nameReviewed
Ice Shard Emissions
Eissplitter
Stat.emit_ice_count.nameReviewed
Energy Gain Bonus
Energiegenerierung
Stat.energy_generation.nameReviewed
Max Energy
Energie
Stat.energy.nameReviewed
Extra Energy gained per Crit.
Wie viel Energie Ihr bei kritischen Treffern erhaltet.
Stat.energy_on_crit.descReviewed
Energy per Crit
Energie pro krit. Treffer
Stat.energy_on_crit.nameReviewed
Energy per direct Weapon hit before Energy Gain Bonus, shared across split attacks.
Wie viel Energie Ihr pro Treffer erhaltet.
Stat.energy_per_hit.descReviewed
Energy per Weapon Hit
Energie pro Treffer
Stat.energy_per_hit.nameReviewed
Essence Drop Rate
Fallengelassene Essenz
Stat.essence_drop_rate.nameReviewed
Chance to Evade incoming attacks.
Die Wahrscheinlichkeit, dass Ihr einem Angriff ausweicht.
Stat.evasion.descReviewed
Evasion Chance
Ausweichen
Stat.evasion.nameReviewed
Projectile return strength on Evade. Whole points set copies, minimum one; the full value multiplies each copy's damage.
Wenn Ihr einem Geschoss ausweicht, werden Klone von ihm in Richtung des Angreifers reflektiert.
Stat.evasion_reflection.descReviewed
Evade Reflection Power
Ausweichreflexion
Stat.evasion_reflection.nameReviewed
On-kill explosion damage, increased by Burning on the slain enemy.
Gegner explodieren, wenn sie sterben. Ihr Schaden erhöht sich, je stärker sie brennen.
Stat.explode_on_kill.descReviewed
Kill Explosion Damage
Todesexplosion
Stat.explode_on_kill.nameReviewed
Burning stacks applied per hit, shared across split attacks.
Wie stark Eure Treffer Gegner verbrennen.
Stat.fire_strike.descReviewed
Burning on Hit
Feuerschlag
Stat.fire_strike.nameReviewed
Consecutive Hit Damage
Folgeschaden
Stat.follow_damage_mod.nameReviewed
Divine Sword damage when hitting an enemy that was at full Health.
Der Schaden heiliger Schwerter, die auf Gegner mit voller Gesundheit fallengelassen werden.
Stat.full_health_sword.descReviewed
Divine Sword Damage
Heilige Schwerter
Stat.full_health_sword.nameReviewed
Hardening Armor
Härtung
Stat.hardening.nameReviewed
Haste stacks gained per Spell cast.
Wie viel Hast Ihr erhaltet, wenn Ihr einen Zauberspruch wirkt.
Stat.haste_on_cast.descReviewed
Haste on Spell Cast
Hast pro Zauber
Stat.haste_on_cast.nameReviewed
Fraction of Max Health made unavailable, blocking healing above the remaining cap.
Wie viel Eurer max. Gesundheit nicht benutzbar ist.
Stat.health_corruption.descReviewed
Health Corruption
Verderbnis
Stat.health_corruption.nameReviewed
Missing Health Damage
Schaden bei niedriger Gesundheit
Stat.health_damage_mod.nameReviewed
Health Drop Rate
Fallengelassene Gesundheit
Stat.health_drop_rate.nameReviewed
Base Health multiplier, before Health Corruption.
Ein Modifikator, der auf dem Grundwert Eurer Gesundheit basiert.
Stat.health_mod.descReviewed
Max Health Multiplier
Gesundheitsmodifikator
Stat.health_mod.nameReviewed
Health restored per cleared encounter, limited by your Health cap.
Wie viel Gesundheit Ihr erhaltet, wenn Ihr ein Level abschließt.
Stat.health_per_clear.descReviewed
Health per Room Clear
Gesundheit pro Levelabschluss
Stat.health_per_clear.nameReviewed
Health restored per Evade, limited by your Health cap.
Die Menge an Gesundheit, die Ihr wiederherstellt, wenn Ihr einem Angriff ausweicht.
Stat.health_per_evade.descReviewed
Health per Evade
Ausweichheilung
Stat.health_per_evade.nameReviewed
Health restored per eligible kill, including kills by summoned allies.
Wie viel Gesundheit Ihr für jeden getöteten Gegner erhaltet.
Stat.health_per_kill.descReviewed
Health per Kill
Gesundheit pro Gegner
Stat.health_per_kill.nameReviewed
Healing as a percentage of hit damage dealt.
Wie hoch der Anteil Eures Schadens ist, der in Gesundheit umgewandelt wird.
Stat.health_steal.descReviewed
Healing from Hit Damage
Lebensabsaugung
Stat.health_steal.nameReviewed
Ice Spike damage against enemies that hit you.
Der Schaden von Eissplittern, die erscheinen, wenn Ihr getroffen wurdet.
Stat.ice_retribution.descReviewed
Retaliation Ice Damage
Eisrache
Stat.ice_retribution.nameReviewed
Frozen stacks applied per hit, shared across split attacks.
Wie stark Eure Treffer Gegner einfrieren.
Stat.ice_strike.descReviewed
Frozen on Hit
Eisschlag
Stat.ice_strike.nameReviewed
Bleeding stacks applied per hit, shared across split attacks.
Wie stark Eure Treffer Gegner bluten lassen.
Stat.ichor_strike.descReviewed
Bleeding on Hit
Eiterschlag
Stat.ichor_strike.nameReviewed
Extra Poisoned stacks from on-kill clouds, further increased by Poisoned on the slain enemy.
Wenn Ihr einen Gegner tötet, entsteht eine Giftwolke.
Stat.kill_poison_cloud.descReviewed
Death Cloud Poison
Tödliche Giftwolken
Stat.kill_poison_cloud.nameReviewed
Spirits released per attack kill. Fractions round down.
Die Anzahl an Geistern, die sterbende Gegner freilassen.
Stat.kill_spirit_release.descReviewed
Spirits on Kill
Geisterbefreiung
Stat.kill_spirit_release.nameReviewed
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