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Glossary118 glossary strings
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Affected by any harmful Status, Curse, or Vulnerable. Damage per Harmful Stack counts up to 20 total stacks, counting Poison once.
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Term.Afflicted.descMissing translation
Afflicted
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Term.Afflicted.nameMissing translation
Percentage of incoming hit damage prevented. 50% Armor halves hit damage.
Réduit les dégâts subis lorsque vous êtes touché.
Term.Armor.descReviewed
Armor;Armour
Armure;Armures
Term.Armor.nameReviewed
Rare currency for clearing world Corruption, certain gates, shrine and crafting upgrades, and Talisman shop rerolls.
Une ressource rare offrant des améliorations permanentes.
Term.AstralTear.descReviewed
Astral Tear;Astral Tears
Larme astrale;Larmes astrales
Term.AstralTear.nameReviewed
Attacks released together per skill action. Attack Count 2 releases two at once.
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Term.AttackCount.descMissing translation
Attack Count;Parallel Attack;Parallel Attacks;Simultaneous Attack;Simultaneous Attacks
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Term.AttackCount.nameMissing translation
Spent with the Priestess to unlock skills.
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Term.AttunementSigil.descMissing translation
Attunement Sigil;Attunement Sigils
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Term.AttunementSigil.nameMissing translation
An ongoing area effect that damages, weakens, or supports nearby characters. May follow a character or remain in place.
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Term.Aura.descMissing translation
Aura;Auras;Aura Size;Burning Aura;Freezing Aura;Electrifying Aura;Electrified Aura;Poisoned Aura;Retribution Aura;Aura of Decay;Aura Radius;Aura Reach;Aura Power;Frozen Aura
Aura;Auras
Term.Aura.nameReviewed
Protection depleted before Health when absorbing damage, limited by Max Barrier.
Un bouclier temporaire qui absorbe les dégâts à la place de votre Santé.
Term.Barrier.descReviewed
Barrier;Barriers
Barrière;Barrières
Term.Barrier.nameReviewed
A Curse increasing damage taken. More stacks increase the bonus; stacks fade over time.
Une Malédiction qui fait que les ennemis subissent davantage de dégâts, quelle qu'en soit la source.
Term.Bleeding.descReviewed
Bleeding;Bleed;Bleeds
Saignement;Saignements;Saigner;Saigne;Saignent
Term.Bleeding.nameReviewed
A Curse increasing the chance to miss attacks. More stacks strengthen it; stacks fade quickly.
Un effet de Malédiction d'ombre qui augmente les chances que les cibles ratent leurs attaques.
Term.Blind.descReviewed
Blind;Blinded;Blinding;Blinds;Blindness
Aveuglement;Aveuglé;Aveuglée;Aveuglés;Aveuglées;Aveugler;Aveugle
Term.Blind.nameReviewed
A healing bottle consumed to restore Health. Pickups replenish your supply up to capacity.
Les Élixirs sont une ressource limitée et précieuse qui peut être utilisée à tout moment pour récupérer de la Santé.
Term.Botyl.descReviewed
Botyl;Botyls
Élixir;Élixirs
Term.Botyl.nameReviewed
A fire Status dealing repeated damage. More stacks increase damage; stacks fade over time. Burning enemies ignite other enemies in near contact; walls block the spread.
Un effet de statut de feu qui draine la Santé au fil du temps.
Term.Burning.descNeeds updating
Burning;Burn;Burns;Burned;Burnt
Brûlure;Brûler;Brûlures;Brûlé;Brûlée;Brûlés;Brûlées;Brûle;Brûlent;Brûlez;Brûlant;Brûlante
Term.Burning.nameReviewed
Follow-up attacks created when an attack hits or ends. Later steps can inherit weaker bonuses.
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Term.Chain.descMissing translation
Chain;Chains;Chained Attack;Chained Attacks;Attack Chain;Attack Chains
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Term.Chain.nameMissing translation
Grants automatic Evasion until using a skill. Evading removes up to one stack, leaving at least one; stacks also fade.
Un statut qui vous garantit d'esquiver les attaques jusqu'à ce que vous attaquiez ou lanciez un sort.
Term.Concealed.descNeeds updating
Concealed;Conceal;Conceals;Concealing;Concealment
Dissimulation;Dissimulé;Dissimulée;Dissimulés;Dissimulées;Dissimule;Dissimuler
Term.Concealed.nameReviewed
Reduces the target's next landed hit's damage, consuming all stacks. More stacks strengthen reduction; unused stacks fade.
Un effet de Malédiction divine qui affaiblit les attaques des ennemis.
Term.Condemnation.descNeeds updating
Condemnation;Condemned;Condemning;Condemn;Condemns
Condamnation;Condamné;Condamnée;Condamnés;Condamnées;Condamner;Condamne
Term.Condemnation.nameReviewed
A hit with multiplied damage, normally double. Crit Chance sets frequency; Crit Damage sets strength.
Un coup critique inflige le double de dégâts.
Term.Crit.descNeeds updating
Crit;Crits;Critical;Critical Hit;Critical Hits
Crit;Coup critique;Coups critiques;Critique;Critiques
Term.Crit.nameReviewed
Bleeding, Blind, Condemnation, Retribution, or Poisoned. Normally capped at 40 stacks. Stacks fade; landing a hit consumes Condemnation and Retribution.
Afflictions causées par des pouvoirs surnaturels qui affaiblissent ceux qui en sont victimes. Chaque Malédiction est cumulable jusqu'à 40 fois.
Term.Curse.descReviewed
Curse;Curses;Cursed;Cursing
Malédiction;Maudit;Malédictions;Maudite;Maudits;Maudites;Maudire
Term.Curse.nameReviewed
Harm dealt by attacks or effects, modified by damage bonuses, Armor, and other effects.
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Term.Damage.descMissing translation
Damage;Damages;Damaging;Damaged
Dégâts;Dégât
Term.Damage.nameReviewed
Quick movement with automatic Evasion. Costs one Dash Charge, which refills over time.
Mouvement brusque utilisé pour se repositionner ou esquiver.
Term.Dash.descReviewed
Dash;Dashes;Dashing;Dashed
Ruée;Ruées
Term.Dash.nameReviewed
Discharges for damage 1.5 seconds after the last application, consuming all stacks. Reapplication resets the delay; more stacks increase damage.
Un effet de statut de foudre qui inflige des dégâts à son expiration en fonction de sa charge.
Term.Electrified.descReviewed
Electrified;Electrical;Electricity;Electrify;Electrifies;Electrifying;Electrification
Électrocution;Électrocuté;Électrocutée;Électrocutés;Électrocutées;Électrocute;Électrocuter;Électricité;Électrique;Électriques
Term.Electrified.nameReviewed
Extra projectiles released over time by an attack. Emission Rate Multiplier controls frequency. Deals Secondary Attack damage.
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Term.Emission.descMissing translation
Emission;Emissions;Emitted Projectile;Emitted Projectiles
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Term.Emission.nameMissing translation
Generated by Weapon hits and spent on Spells, up to your Energy capacity.
Une ressource gagnée grâce aux attaques d'armes et dépensée pour lancer des sorts.
Term.Energy.descReviewed
Energy
Énergie
Term.Energy.nameReviewed
Enemy-dropped currency for purchases and upgrades, including Talismans and Forge Overcharges.
Une ressource d'artisanat ou de progression, ramassable sur les ennemis morts.
Term.Essence.descReviewed
Essence
Essence;Essences
Term.Essence.nameReviewed
Your chance to avoid an incoming attack.
Votre probabilité d'éviter une attaque ennemie.
Term.Evasion.descReviewed
Evasion;Evade;Evades;Evading;Evaded
Esquive;Esquives;Esquiver;Esquivez;Esquivé;Esquivée
Term.Evasion.nameReviewed
Automatically consumed for one extra Rune or Talisman upgrade level, within the forge's level limit.
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Term.ForgeOvercharge.descMissing translation
Forge Overcharge;Forge Overcharges;Forge Charge;Forge Charges
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Term.ForgeOvercharge.nameMissing translation
An ice Status slowing movement and attacks. More stacks strengthen slowdown; stacks fade over time.
Un effet de statut de glace qui ralentit la vitesse de déplacement et d'attaque.
Term.Frozen.descReviewed
Frozen;Freeze;Freezes;Freezing;Frost
Gel;Gelé;Gelée;Gelés;Gelées;Geler;Gèle;Gèlent;Givre
Term.Frozen.nameReviewed
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