Türkçe strings
Needs work48 strings
A Talisman is fused into your soul, granting its effects without using a Talisman slot. Upgrades strengthen the Talisman and its fused Runes, but increase Health Corruption.
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Blessing.BlessingImpureSoul.descMissing translation
Impure Soul
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Blessing.BlessingImpureSoul.nameMissing translation
Projectiles split into two forks on expiry or terrain impact. Forks cannot fork.
Hareketli mermiler, süreleri bitince veya araziye çarpınca iki zayıf kola ayrılır. Bu kollar tekrar bölünemez.
Rune.RuneForking.descNeeds updating
Increases attack speed and reduces damage. Both effects scale with rune level.
Saldırı hızını artırır, hasarı azaltır.
Rune.RuneFrenzy.descNeeds updating
Projectiles bounce off terrain, gaining damage and restoring lifespan with each bounce.
Hareketli mermiler araziden en fazla üç kez seker; her sekmede hasar kazanır.
Rune.RuneMonkey.descNeeds updating
Speed multiplier for attacks, skill reuse, and moving projectiles. Faster Weapon attacks have proportionally weaker on-hit effects and Energy gains.
Saldırı hızın için değiştirici.
Stat.attack_speed.descNeeds updating
Spell Energy supplied per Health sacrificed when you lack Energy. Bypasses Barrier; leaves at least 1 Health.
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Stat.blood_cast_efficiency.descMissing translation
Spell Energy per Health
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Stat.blood_cast_efficiency.nameMissing translation
Enemy movement and action slowdown, capped at 60%. Excludes allies and damage-over-time clocks.
Düşman hareketlerini ve eylemlerini en fazla %75 yavaşlatır. Müttefikleri ve zamanla hasar aralıklarını etkilemez.
Stat.enemy_slow.descNeeds updating
Number of orbiting Holy Hammers. Each deals 5 base damage per hit, modified by your damage and Aura Power. Attack Speed increases orbit speed; Attack Range and Aura Radius increase orbit distance. Summoned groups share the hammer budget.
Etrafında dönen Kutsal Çekiç sayısı.
Stat.orbit_divine_count.descNeeds updating
Projectile bounces off terrain before expiring. Each bounce restores 25% of starting lifespan, up to the starting lifespan. Fractions round down.
Merminin yok olmadan önce araziden sekme sayısı. Kesirler aşağı yuvarlanır.
Stat.proj_ricochet_count.descNeeds updating
How long resurrected Servants and their offspring last after rising. Each point adds 2 seconds. Servants retain 50% Health and damage. Maximum three; new Servants replace the oldest.
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Stat.raise_dead_duration.descMissing translation
Servant Lifetime (seconds)
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Stat.raise_dead_duration.nameMissing translation
Healing damages all enemies, even at full Health.
Fazla İyileşme dahil, iyileşmenin bir yüzdesi bölümdeki her düşmana hasar verir.
Talisman.BookDarkPrayers.descNeeds updating
Spells consume Health when you lack enough Energy.
Büyüler önce Enerji, sonra eksik Enerji başına Can harcar: 1. seviyede 10, 10. seviyede 5 Can. Bariyeri atlar; en az 1 Can bırakır.
Talisman.BookInnocentBlood.descNeeds updating
Non-boss enemies you kill briefly rise as servants, inheriting your on-hit Status and Curse effects.
Öldürdüğün bölüm sonu düşmanı olmayan düşmanlar Hizmetkâra dönüşür; saldırılarını korur, isabette uyguladığın Durum Etkilerini ve Lanetleri devralır. En fazla üç olabilir; onların öldürdükleri yenilerini diriltemez.
Talisman.BookMortalFright.descNeeds updating
With full Ultimate Charge, fatal damage instead triggers an empowered Ultimate and brief invulnerability.
Ölümcül hasar, güçlendirilmiş bir Nihai Beceri kullanımı için tüm yükü harcar; en az %100 gerekir. 1 Can ve kısa süreli hasar almazlık bırakır.
Talisman.BookPrimordialSpark.descNeeds updating
Slows enemy movement and actions.
Düşmanların hareket ve eylemlerini yavaşlatır. Yavaşlatma, kitabın seviyesiyle artar.
Talisman.BookRelativity.descNeeds updating
Your Burning is shared by every enemy.
Uyguladığın Yanma, düşmanlar arasında ortak bir havuzda birikir. Yeni yükler hepsini besler; Erimiş Çekirdek bağlı düşmanların tümünde patlar ve havuzu tüketir.
Talisman.BookWorldPyre.descNeeds updating
A fire Status dealing repeated damage. More stacks increase damage; stacks fade over time. Burning enemies ignite other enemies in near contact; walls block the spread.
Zamanla Can tüketen bir Ateş Durum Etkisidir.
Term.Burning.descNeeds updating
A projectile bouncing off terrain. Each bounce restores 25% of starting lifespan, up to the starting lifespan. Wall Bounces limits bounces; Damage per Wall Bounce strengthens each bounce.
Merminin araziden sekmesi. Duvardan Sekme Sayısı sekmeleri sınırlar; Duvar Sekmesi Başına Hasar her sekmeyi güçlendirir.
Term.WallBounce.descNeeds updating
The road is perilous, and I'd rather not have you wandering it blindly, so I shall mark it upon your map.
Yol tehlikeli; onu körü körüne aramanı istemem. Bu yüzden haritana işaretleyeceğim.
cartographer_intro.1Needs updating
You have a patchwork soul... try not to look yourself in the eye.
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soulmonger_chatter.0Missing translation
That strange feeling won't go away, but it will at least become familiar.
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soulmonger_chatter.1Missing translation
No refunds, it can't be undone. Now begone from my sight.
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soulmonger_chatter.2Missing translation
My little creation, go forth and let time bury your pain.
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soulmonger_chatter.3Missing translation
You carry your little bodkins so daintily, hung from the flesh.
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soulmonger_offer.0Missing translation
Give 'eet here, let me fasten it upon your soul, heheh...
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soulmonger_offer.1Missing translation
Saved
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HUD.Save.committedMissing translation
Saving...
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HUD.Save.pendingMissing translation
East Button
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Input.Key.East ButtonMissing translation
North Button
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Input.Key.North ButtonMissing translation
South Button
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Input.Key.South ButtonMissing translation
West Button
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Input.Key.West ButtonMissing translation
Binds a Talisman to your soul once per run, granting its effects as a Blessing at the cost of Health Corruption.
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LocationInfo.npc_info.SoulmongerMissing translation
Checking saves...
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Menu.Load.checkingMissing translation
Retry
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Menu.Save.retryMissing translation
Bind Talisman
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Modal.Soulmonger.bindMissing translation
Your soul has made room. Your flesh will pay.
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Modal.Soulmonger.boundMissing translation
Impure Soul corrupts {amount} of your Max Health. This cannot be healed.
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Modal.Soulmonger.costMissing translation
Bind a Talisman to Impure Soul. Gain its effects without using a Talisman slot, for the rest of this run.
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Modal.Soulmonger.descriptionMissing translation
You have no Talismans to offer.
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Modal.Soulmonger.emptyMissing translation
Corrupts {amount} Max Health. Blessing upgrades increase corruption. Once per run.
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Modal.Soulmonger.fusion_costMissing translation
Select a Talisman to preview the Blessing.
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Modal.Soulmonger.no_selectionMissing translation
Choose a carried or equipped Talisman
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Modal.Soulmonger.selectMissing translation
The Soulmonger
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Modal.Soulmonger.titleMissing translation
Blessing upgrades strengthen the bound Talisman and its fused Runes, but increase Health Corruption. Once per run.
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Modal.Soulmonger.upgradesMissing translation
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Slot.Other.descMissing translation
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