Glossary · 繁體中文
Glossary118 glossary strings
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Affected by any harmful Status, Curse, or Vulnerable. Damage per Harmful Stack counts up to 20 total stacks, counting Poison once.
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Term.Afflicted.descMissing translation
Afflicted
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Term.Afflicted.nameMissing translation
Percentage of incoming hit damage prevented. 50% Armor halves hit damage.
受到攻擊時減少所承受的傷害。
Term.Armor.descReviewed
Armor;Armour
護甲
Term.Armor.nameReviewed
Rare currency for clearing world Corruption, certain gates, shrine and crafting upgrades, and Talisman shop rerolls.
稀有的永久強化資源。
Term.AstralTear.descReviewed
Astral Tear;Astral Tears
星空淚滴
Term.AstralTear.nameReviewed
Attacks released together per skill action. Attack Count 2 releases two at once.
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Term.AttackCount.descMissing translation
Attack Count;Parallel Attack;Parallel Attacks;Simultaneous Attack;Simultaneous Attacks
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Term.AttackCount.nameMissing translation
Spent with the Priestess to unlock skills.
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Term.AttunementSigil.descMissing translation
Attunement Sigil;Attunement Sigils
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Term.AttunementSigil.nameMissing translation
An ongoing area effect that damages, weakens, or supports nearby characters. May follow a character or remain in place.
光環是在你周圍持續生效的範圍效果。
Term.Aura.descReviewed
Aura;Auras;Aura Size;Burning Aura;Freezing Aura;Electrifying Aura;Electrified Aura;Poisoned Aura;Retribution Aura;Aura of Decay;Aura Radius;Aura Reach;Aura Power;Frozen Aura
光環
Term.Aura.nameReviewed
Protection depleted before Health when absorbing damage, limited by Max Barrier.
臨時護盾,會優先吸收傷害而非消耗生命值。
Term.Barrier.descReviewed
Barrier;Barriers
屏障;護盾
Term.Barrier.nameReviewed
A Curse increasing damage taken. More stacks increase the bonus; stacks fade over time.
詛咒效果,使敵人受到所有來源的傷害提高。
Term.Bleeding.descReviewed
Bleeding;Bleed;Bleeds
流血
Term.Bleeding.nameReviewed
A Curse increasing the chance to miss attacks. More stacks strengthen it; stacks fade quickly.
暗影詛咒,使目標的攻擊更容易落空。
Term.Blind.descReviewed
Blind;Blinded;Blinding;Blinds;Blindness
致盲;致盲狀態
Term.Blind.nameReviewed
A healing bottle consumed to restore Health. Pickups replenish your supply up to capacity.
藥瓶是重要的救命資源,數量有限,可隨時使用以恢復生命值。
Term.Botyl.descReviewed
Botyl;Botyls
藥瓶
Term.Botyl.nameReviewed
A fire Status dealing repeated damage. More stacks increase damage; stacks fade over time. Burning enemies ignite other enemies in near contact; walls block the spread.
火焰狀態效果,會使目標持續流失生命值。
Term.Burning.descNeeds updating
Burning;Burn;Burns;Burned;Burnt
灼燒
Term.Burning.nameReviewed
Follow-up attacks created when an attack hits or ends. Later steps can inherit weaker bonuses.
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Term.Chain.descMissing translation
Chain;Chains;Chained Attack;Chained Attacks;Attack Chain;Attack Chains
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Term.Chain.nameMissing translation
Grants automatic Evasion until using a skill. Evading removes up to one stack, leaving at least one; stacks also fade.
狀態效果,在你攻擊或施放法術前必定閃避所有攻擊。
Term.Concealed.descNeeds updating
Concealed;Conceal;Conceals;Concealing;Concealment
已隱匿;隱匿;隱匿狀態
Term.Concealed.nameReviewed
Reduces the target's next landed hit's damage, consuming all stacks. More stacks strengthen reduction; unused stacks fade.
神聖詛咒,會削弱敵人的攻擊。
Term.Condemnation.descNeeds updating
Condemnation;Condemned;Condemning;Condemn;Condemns
天譴;天譴狀態;施加天譴
Term.Condemnation.nameReviewed
A hit with multiplied damage, normally double. Crit Chance sets frequency; Crit Damage sets strength.
暴擊會基於你的暴擊傷害造成額外傷害。
Term.Crit.descReviewed
Crit;Crits;Critical;Critical Hit;Critical Hits
暴擊
Term.Crit.nameReviewed
Bleeding, Blind, Condemnation, Retribution, or Poisoned. Normally capped at 40 stacks. Stacks fade; landing a hit consumes Condemnation and Retribution.
由超自然力量施加的負面效果,會削弱受影響的目標。每種詛咒通常最多可疊加 40 層。
Term.Curse.descReviewed
Curse;Curses;Cursed;Cursing
詛咒;詛咒狀態;施加詛咒
Term.Curse.nameReviewed
Harm dealt by attacks or effects, modified by damage bonuses, Armor, and other effects.
一次攻擊或效果在其他修正生效前所造成的傷害。
Term.Damage.descNeeds updating
Damage;Damages;Damaging;Damaged
傷害
Term.Damage.nameReviewed
Quick movement with automatic Evasion. Costs one Dash Charge, which refills over time.
用於調整位置或閃避攻擊的迅速位移。
Term.Dash.descReviewed
Dash;Dashes;Dashing;Dashed
衝刺;衝刺中
Term.Dash.nameReviewed
Discharges for damage 1.5 seconds after the last application, consuming all stacks. Reapplication resets the delay; more stacks increase damage.
雷電狀態效果,在效果結束時根據其充能造成傷害。
Term.Electrified.descReviewed
Electrified;Electrical;Electricity;Electrify;Electrifies;Electrifying;Electrification
觸電;電系;電擊;感電
Term.Electrified.nameReviewed
Extra projectiles released over time by an attack. Emission Rate Multiplier controls frequency. Deals Secondary Attack damage.
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Term.Emission.descMissing translation
Emission;Emissions;Emitted Projectile;Emitted Projectiles
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Term.Emission.nameMissing translation
Generated by Weapon hits and spent on Spells, up to your Energy capacity.
通過武器攻擊獲得,用於施放法術的資源。
Term.Energy.descReviewed
Energy
能量
Term.Energy.nameReviewed
Enemy-dropped currency for purchases and upgrades, including Talismans and Forge Overcharges.
由敵人掉落的製作和強化資源。
Term.Essence.descReviewed
Essence
精華
Term.Essence.nameReviewed
Your chance to avoid an incoming attack.
躲避敵人攻擊的機率。
Term.Evasion.descReviewed
Evasion;Evade;Evades;Evading;Evaded
閃避
Term.Evasion.nameReviewed
Automatically consumed for one extra Rune or Talisman upgrade level, within the forge's level limit.
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Term.ForgeOvercharge.descMissing translation
Forge Overcharge;Forge Overcharges;Forge Charge;Forge Charges
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Term.ForgeOvercharge.nameMissing translation
An ice Status slowing movement and attacks. More stacks strengthen slowdown; stacks fade over time.
冰霜狀態效果,會降低移動速度和攻擊速度。
Term.Frozen.descReviewed
Frozen;Freeze;Freezes;Freezing;Frost
凍結;冰凍;冰霜
Term.Frozen.nameReviewed
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