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Barrier per Spell Cast
呪文発動時バリア獲得量
Stat.barrier_per_cast.nameReviewed
Barrier gained after Health damage, as a percentage of Health lost, limited by Max Barrier.
HPダメージがバリアに変換される割合。
Stat.barrier_per_damage.descNeeds updating
Barrier from Health Damage
ダメージバリア変換
Stat.barrier_per_damage.nameNeeds updating
Barrier gained per Evade, limited by Max Barrier.
回避成功時に獲得するバリア量。
Stat.barrier_per_evade.descReviewed
Barrier per Evade
回避時バリア獲得量
Stat.barrier_per_evade.nameReviewed
Barrier per eligible hit, shared across split attacks and limited by Max Barrier.
攻撃命中ごとに獲得するバリア量。
Stat.barrier_per_hit.descReviewed
Barrier per Hit
ヒット時バリア獲得量
Stat.barrier_per_hit.nameReviewed
Any positive value removes Bleeding's stack limit.
「出血」の最大スタック数制限がなくなる。
Stat.bleeding_unlimited.descReviewed
Unlimited Bleeding
無限出血
Stat.bleeding_unlimited.nameReviewed
Bleeding stacks applied to enemies that hit you.
被ダメージ時、敵に付与する出血の量。
Stat.bleed_on_hurt.descReviewed
Bleeding on Being Hit
被ダメージ時:出血付与
Stat.bleed_on_hurt.nameReviewed
Enables instant kills at max Blind. Bosses lose 5% Max Health, increased by excess application. Consumes Blind.
「暗闇」が最大スタックに達した時、ボス以外の敵を即死させ、ボスの場合はHPを10%減少させる。
Stat.blinded_max_void.descNeeds updating
Void at Max Blind
暗闇の虚無
Stat.blinded_max_void.nameReviewed
Spell Energy supplied per Health sacrificed when you lack Energy. Bypasses Barrier; leaves at least 1 Health.
No translation
Stat.blood_cast_efficiency.descMissing translation
Spell Energy per Health
No translation
Stat.blood_cast_efficiency.nameMissing translation
Healing per retaliating Blood Shard hit. Enemy hits can release shards even through Barrier.
No translation
Stat.blood_shard_on_hurt.descMissing translation
Retaliating Shard Healing
No translation
Stat.blood_shard_on_hurt.nameMissing translation
Maximum Botyls you can carry.
所持しているボトルの総数。
Stat.botyl_count.descNeeds updating
Botyl Capacity
ボトル所持数
Stat.botyl_count.nameReviewed
Direct chance for slain enemies to drop a Botyl.
ボトルが出現する頻度の修正値。
Stat.botyl_drop_rate.descNeeds updating
Botyl Drop Chance
ボトルドロップ率
Stat.botyl_drop_rate.nameReviewed
Health restored per Botyl, limited by your Health cap.
ボトル1個あたりの回復量。
Stat.botyl_heal.descReviewed
Health per Botyl
ボトル回復
Stat.botyl_heal.nameReviewed
Burning stacks per second to nearby enemies, before Aura Power and Status Application.
周囲の敵に1秒ごとに付与する燃焼状態のスタック数。
Stat.burning_aura.descReviewed
Burning Aura Stacks
燃焼オーラ
Stat.burning_aura.nameReviewed
Explosion damage at max Burning. Consumes Burning; scales with Status Power and excess application.
燃焼スタック最大時に発生する爆発のダメージ量。
Stat.burning_max_explosion.descReviewed
Burning Explosion Damage
燃焼爆発
Stat.burning_max_explosion.nameReviewed
Bonus to Burning tick frequency and stack decay, concentrating damage into less time.
No translation
Stat.burning_rate.descMissing translation
Burning Speed Bonus
No translation
Stat.burning_rate.nameMissing translation
Maximum Burning stacks per target, also raising the threshold for maximum-stack effects.
付与可能な燃焼スタックの最大数。
Stat.burning_stack_limit.descReviewed
Burning Stack Limit
燃焼スタック上限
Stat.burning_stack_limit.nameReviewed
Free Spell chance per direct Weapon hit, shared across split attacks.
敵に攻撃した時、呪文が消費なし発動する確率。
Stat.cast_on_hit.descNeeds updating
Free Spell Chance on Hit
贈りの呪文
Stat.cast_on_hit.nameReviewed
Damage per chained Magic Arrow relative to the triggering attack, before inherited-effect reductions.
チェインアタックに追加されるマジックアローの数。
Stat.chain_arrow.descNeeds updating
Chain Arrow Damage
チェインアローのダメージ
Stat.chain_arrow.nameReviewed
Chain Blizzard damage as a percentage of the triggering attack's damage.
チェインアタックに追加されるブリザードの数。
Stat.chain_blizzard.descNeeds updating
Chain Blizzard Damage
チェインブリザード
Stat.chain_blizzard.nameReviewed
Chain Blood Spirit damage as a percentage of the triggering attack's damage.
チェインアタックに追加されるシャドウチェイサーのダメージ。
Stat.chain_chaser.descReviewed
Chain Spirit Damage
チェインチェイサー
Stat.chain_chaser.nameReviewed
Chain explosion damage as a percentage of the triggering attack's damage.
チェインアタックに追加されるエクスプロージョンの数。
Stat.chain_explosion.descNeeds updating
Chain Explosion Damage
チェインエクスプロージョン
Stat.chain_explosion.nameReviewed
Chain Firebomb damage as a percentage of the triggering attack's damage.
チェインアタックに追加されるファイアボムの数。
Stat.chain_firebomb.descNeeds updating
Chain Firebomb Damage
チェインファイアボム
Stat.chain_firebomb.nameReviewed
Chain Ice Pillar damage as a percentage of the triggering attack's damage.
チェインアタックに追加されるアイスピラーの数。
Stat.chain_ice_pillar.descNeeds updating
Chain Ice Pillar Damage
チェインアイスピラー
Stat.chain_ice_pillar.nameReviewed
Chain lightning damage as a percentage of the triggering attack's damage.
チェインアタックに追加されるライトニングの数。
Stat.chain_lightning.descNeeds updating
Chain Lightning Damage
チェインライトニング
Stat.chain_lightning.nameReviewed
Chain Meteor damage as a percentage of the triggering attack's damage.
チェイン攻撃に追加される隕石のダメージ。
Stat.chain_meteor.descReviewed
Chain Meteor Damage
チェインメテオ
Stat.chain_meteor.nameReviewed
Chain Poison Pool damage as a percentage of the triggering attack's damage.
チェインアタックに追加されるメテオの数。
Stat.chain_poison.descNeeds updating
About translation statuses
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Needs updating
Check the translation against the updated English or context.
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Reviewed
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