日本語 strings

Reviewed1679 strings
Max Energy
エネルギー
Stat.energy.nameReviewed
Extra Energy gained per Crit.
クリティカルヒット時に獲得するエネルギー量。
Stat.energy_on_crit.descReviewed
Energy per Crit
クリティカル時エネルギー
Stat.energy_on_crit.nameReviewed
Energy per direct Weapon hit before Energy Gain Bonus, shared across split attacks.
攻撃命中ごとに獲得するエネルギー量。
Stat.energy_per_hit.descReviewed
Energy per Weapon Hit
命中時エネルギー
Stat.energy_per_hit.nameReviewed
Essence Drop Rate
エッセンスドロップ率
Stat.essence_drop_rate.nameReviewed
Chance to Evade incoming attacks.
攻撃を回避する確率。
Stat.evasion.descReviewed
Evasion Chance
回避
Stat.evasion.nameReviewed
Projectile return strength on Evade. Whole points set copies, minimum one; the full value multiplies each copy's damage.
飛び道具を回避すると、そのコピーを攻撃者に反射する。
Stat.evasion_reflection.descReviewed
Evade Reflection Power
回避反射
Stat.evasion_reflection.nameReviewed
Fraction of Evasion added to Armor before caps. Evasion is retained.
アーマーに直接加算される回避値の割合。
Stat.evasion_to_armor.descReviewed
Armor from Evasion
回避アーマー変換
Stat.evasion_to_armor.nameReviewed
Kill Explosion Damage
撃破時爆発
Stat.explode_on_kill.nameReviewed
Burning stacks applied per hit, shared across split attacks.
1回の攻撃で敵に付与される燃焼量。
Stat.fire_strike.descReviewed
Burning on Hit
炎撃
Stat.fire_strike.nameReviewed
Spreading flame damage when hitting Burning enemies, increased by Burning stacks.
燃焼状態の敵に命中した際の、炎の軌跡のダメージ量。
Stat.firetrails_on_hit.descReviewed
Flames on Burning Hit
炎上ダメージ
Stat.firetrails_on_hit.nameReviewed
Consecutive Hit Damage
追撃ダメージ
Stat.follow_damage_mod.nameReviewed
Divine Sword damage when hitting an enemy that was at full Health.
体力が満タンの敵に落ちる神聖な剣のダメージ。
Stat.full_health_sword.descReviewed
Divine Sword Damage
神聖剣
Stat.full_health_sword.nameReviewed
Amplifies bonuses and penalties from Runes fused into this item.
融合されたルーンの効果をすべて強化する。
Stat.fused_effect.descReviewed
Fused Rune Bonus Power
融合されたルーンの効果
Stat.fused_effect.nameReviewed
Hardening Armor
硬化
Stat.hardening.nameReviewed
Haste stacks gained per Spell cast.
呪文を発動した際に獲得するヘイスト量。
Stat.haste_on_cast.descReviewed
Haste on Spell Cast
詠唱時ヘイスト
Stat.haste_on_cast.nameReviewed
Fraction of Max Health made unavailable, blocking healing above the remaining cap.
最大体力のうち使用不能となる割合。
Stat.health_corruption.descReviewed
Health Corruption
体力腐敗
Stat.health_corruption.nameReviewed
Damage bonus scaling with missing Health. At half Health, half the listed bonus applies.
体力が低い時に追加の与ダメージ。体力1%の時、効果が100%になる。
Stat.health_damage_mod.descReviewed
Health Drop Rate
体力アイテムドロップ率
Stat.health_drop_rate.nameReviewed
Base Health multiplier, before Health Corruption.
基礎体力への補正値。
Stat.health_mod.descReviewed
Max Health Multiplier
体力補正
Stat.health_mod.nameReviewed
Health per Room Clear
エリアクリア時体力
Stat.health_per_clear.nameReviewed
Health restored per Evade, limited by your Health cap.
攻撃を回避する度に回復する体力量。
Stat.health_per_evade.descReviewed
Health per Evade
回避回復
Stat.health_per_evade.nameReviewed
Health restored per eligible kill, including kills by summoned allies.
敵を倒すごとに回復する体力量。
Stat.health_per_kill.descReviewed
Health per Kill
撃破回復
Stat.health_per_kill.nameReviewed
Healing as a percentage of hit damage dealt.
与ダメージのうち、どれだけが体力に変換されるか。
Stat.health_steal.descReviewed
Healing from Hit Damage
体力吸収
Stat.health_steal.nameReviewed
Ice Spike damage against enemies that hit you.
被弾時に生成される氷の棘のダメージ。
Stat.ice_retribution.descReviewed
Retaliation Ice Damage
氷棘報復
Stat.ice_retribution.nameReviewed
Frozen stacks applied per hit, shared across split attacks.
1回の攻撃で敵に付与される凍結量。
Stat.ice_strike.descReviewed
Frozen on Hit
凍撃
Stat.ice_strike.nameReviewed
Bleeding stacks applied per hit, shared across split attacks.
1回の攻撃で敵に付与される出血量。
Stat.ichor_strike.descReviewed
Bleeding on Hit
血撃
Stat.ichor_strike.nameReviewed
Extra Poisoned stacks from on-kill clouds, further increased by Poisoned on the slain enemy.
敵を倒すと毒の雲を放出する。
Stat.kill_poison_cloud.descReviewed
Death Cloud Poison
死霧毒雲
Stat.kill_poison_cloud.nameReviewed
Spirits released per attack kill. Fractions round down.
敵が死亡時に解き放たれる霊魂の数。
Stat.kill_spirit_release.descReviewed
Spirits on Kill
霊魂解放
Stat.kill_spirit_release.nameReviewed
Electrified stacks applied per hit, shared across split attacks.
1回の攻撃で敵に付与される感電量。
Stat.lightning_strike.descReviewed
Electrified on Hit
雷撃
Stat.lightning_strike.nameReviewed
About translation statuses
Missing translation
No translated text yet.
Needs updating
Check the translation against the updated English or context.
Needs review
Saved and ready for an optional second check.
Reviewed
This saved version has been approved.