日本語 strings
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501–550 of 2054 stringsPage 11 of 42
Chain Poison Pool Damage
チェインポイズン
Stat.chain_poison.nameReviewed
Starburst damage relative to the triggering attack, distributed across its projectiles.
チェイン攻撃に追加される星爆のダメージ。
Stat.chain_starburst.descReviewed
Chain Starburst Damage
チェインスターバースト
Stat.chain_starburst.nameReviewed
Chain Whirlwind damage as a percentage of the triggering attack's damage.
チェインアタックに追加されるトルネードの数。
Stat.chain_whirlwind.descNeeds updating
Chain Whirlwind Damage
チェイントルネード
Stat.chain_whirlwind.nameReviewed
Damage multiplier for attacks released while Concealed.
隠密状態中の追加与ダメージ量。
Stat.concealed_damage.descReviewed
Concealed Damage
隠密時ダメージ
Stat.concealed_damage.nameReviewed
Concealed stacks gained per Spell cast.
呪文を発動するたびに獲得する隠密の量。
Stat.conceal_per_cast.descReviewed
Concealed per Spell Cast
発動ごとの隠密
Stat.conceal_per_cast.nameReviewed
Concealed stacks gained per Crit.
クリティカルするたびに獲得する隠密の量。
Stat.conceal_per_crit.descReviewed
Concealed per Crit
クリティカルごとの隠密
Stat.conceal_per_crit.nameReviewed
Extra Armor. Damage reaching Health also adds this fraction of the damage as Health Corruption.
ダメージは大幅に軽減されるが、代わりに腐敗として受ける。
Stat.corruption_armor.descNeeds updating
Corruption Armor
腐敗アーマー
Stat.corruption_armor.nameReviewed
Flat Health Corruption change per kill. Negative removes Corruption.
敵撃破ごとに除去される体力の腐敗量。
Stat.corruption_per_kill.descNeeds updating
Corruption Change per Kill
撃破時腐敗除去量
Stat.corruption_per_kill.nameNeeds updating
Crit chance per hit, shared across split attacks.
クリティカルが発生する確率。
Stat.crit_chance.descReviewed
Crit Chance
クリティカル率
Stat.crit_chance.nameReviewed
Extra Crit Chance per Curse stack on the target, subject to Crit Chance caps.
異常状態のスタック数に応じて、呪われた敵へのクリティカル率が増加。
Stat.crit_curse_bonus.descNeeds updating
Crit per Curse Stack
異常状態時クリティカルボーナス
Stat.crit_curse_bonus.nameNeeds updating
Crit damage multiplier. 200% means double damage.
クリティカル発生時のダメージ倍率。
Stat.crit_multiplier.descReviewed
Crit Damage
クリティカルダメージ
Stat.crit_multiplier.nameReviewed
Bonus hit damage per Curse stack on the target.
敵に付与されている呪い1スタックごとに与える追加ダメージ量。
Stat.curse_damage_mod.descReviewed
Damage per Curse Stack
異常状態ダメージ
Stat.curse_damage_mod.nameNeeds updating
Hit damage reduction per Curse stack on the attacker, with separate caps alongside Armor.
敵に付与されている呪いスタック1つにつき、受けるダメージが減少する量。
Stat.curse_defense.descReviewed
Defense per Curse Stack
呪い防御
Stat.curse_defense.nameReviewed
Percentage growth of existing Curse stacks per hit, shared across split attacks.
敵に命中した後、すべての呪いスタックが増加する割合。
Stat.curse_multiply_on_hit.descReviewed
Curse Growth on Hit
命中時呪い倍率
Stat.curse_multiply_on_hit.nameReviewed
Percentage of remaining Curse stacks spread from a slain enemy to every nearby enemy.
呪われた敵が死亡した時、各呪いスタックが他の敵に転移する割合。
Stat.curse_transfer.descReviewed
Curse Spread on Kill
呪い転移
Stat.curse_transfer.nameReviewed
Damage a shield can absorb before breaking, separate from Barrier.
吸収できるダメージ量。
Stat.damage_absorbtion.descReviewed
Shield Absorption Capacity
ダメージ吸収
Stat.damage_absorbtion.nameReviewed
Attack damage multiplier. 150% means 1.5 times damage before other modifiers.
追加の与ダメージ。
Stat.damage_mod.descNeeds updating
Damage Multiplier
与ダメージ補正
Stat.damage_mod.nameReviewed
Immediate damage per Poisoned stack actually added. Adds no damage for stacks blocked by the cap.
付与された毒スタックごとの与ダメージ量。
Stat.damage_per_poisoned.descReviewed
Poison Application Damage
毒スタックごとの追加ダメージ
Stat.damage_per_poisoned.nameReviewed
Homing Spirit damage as a percentage of Health lost. Damage fully absorbed by Barrier grants none.
被ダメージ時に生成されるスピリットのダメージ(被ダメージに対する割合)。
Stat.damage_retribution.descNeeds updating
Retaliation Spirit Damage
天罰ダメージ
Stat.damage_retribution.nameReviewed
Incoming hit damage change. Negative reduces damage; positive increases it.
追加の被ダメージ。
Stat.damage_taken.descReviewed
Damage Taken Change
被ダメージ補正
Stat.damage_taken.nameReviewed
Dash Charge capacity, including partial charges. Each Dash spends one full charge.
蓄積できるダッシュチャージの数。
Stat.dash_charges.descReviewed
Dash Charge Capacity
ダッシュチャージ
Stat.dash_charges.nameReviewed
Dash Charge recovery modifier. Lower is faster; charges refill while not dashing.
ダッシュ後、再びダッシュできるまでの時間。
Stat.dash_cooldown.descReviewed
Dash Recovery Modifier
ダッシュクールダウン
Stat.dash_cooldown.nameReviewed
Dash duration in seconds, including its automatic Evasion window.
ダッシュで移動する距離。
Stat.dash_length.descNeeds updating
Dash Duration
ダッシュ距離
Stat.dash_length.nameNeeds updating
Mortars released per normal Dash. Fractions round down.
ダッシュ時に放たれる砲弾の数。
Stat.dash_mortars.descReviewed
Mortars on Dash
ダッシュ砲弾
Stat.dash_mortars.nameReviewed
Base chance per enemy touched per normal Dash. Frozen increases it up to threefold, capped at 75% after all bonuses. Bosses lose 5% Max Health instead.
No translation
Stat.dash_shatter.descMissing translation
Base Shatter Chance on Dash
No translation
Stat.dash_shatter.nameMissing translation
Fraction of incoming hit damage blocked. Conditional bonuses apply before Armor caps.
軽減された被ダメージの割合。
Stat.defense.descReviewed
501–550 of 2054 stringsPage 11 of 42
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