日本語 strings
Reviewed1679 strings
501–550 of 1679 stringsPage 11 of 34
Barrier capacity relative to Max Health, using at least 100 Health as its basis.
所持できる最大バリア量。体力に対する割合で表される。
Stat.max_barrier.descReviewed
Max Barrier
最大バリア
Stat.max_barrier.nameReviewed
Lightning arc damage relative to the triggering melee hit. Arcs are Secondary Attacks with guaranteed Crits.
近接攻撃に雷の弧を追加する。
Stat.melee_arcs.descReviewed
Melee Lightning Arc Damage
雷の弧ダメージ
Stat.melee_arcs.nameReviewed
Damage multiplier against enemies less than 60 units away.
近くの敵に追加の与ダメージ量。
Stat.nearby_damage_mod.descReviewed
Nearby Damage
近距離ダメージ
Stat.nearby_damage_mod.nameReviewed
Extra Armor below 10% Health, before Armor caps.
瀕死状態の間、防御力が増加する。
Stat.near_death_defense.descReviewed
Near Death Armor
瀕死アーマー
Stat.near_death_defense.nameReviewed
Orbiting Holy Hammers
周回する聖なるハンマー
Stat.orbit_divine_count.nameReviewed
At 120%, each enemy pierced adds 20% of the attack's starting damage.
攻撃が敵を貫通するごとに追加する与ダメージ。
Stat.pierce_damage_mod.descReviewed
Pierce Damage
貫通ダメージ
Stat.pierce_damage_mod.nameReviewed
Homing Vespa released at max Poisoned. Consumes Poisoned; excess application increases swarm size.
毒スタック最大時に放出される毒蜂の数。
Stat.poisoned_max_seekers.descReviewed
Poisoned Swarm Count
毒蜂の群れ
Stat.poisoned_max_seekers.nameReviewed
Maximum Poisoned stacks per target, also raising the threshold for maximum-stack effects.
付与可能な毒スタックの最大数。
Stat.poisoned_stack_limit.descReviewed
Poisoned Stack Limit
毒スタック上限
Stat.poisoned_stack_limit.nameReviewed
Poisoned stacks applied per hit, shared across split attacks.
攻撃が命中するたび、敵に付与する毒スタック数。
Stat.poison_strike.descReviewed
Poisoned on Hit
毒撃
Stat.poison_strike.nameReviewed
Projectile Rebounds
飛び道具跳ね返る
Stat.proj_rebound.nameReviewed
Projectile steering strength toward its chosen target.
飛び道具の追尾力。
Stat.proj_seeking.descReviewed
Projectile Homing
飛び道具追尾
Stat.proj_seeking.nameReviewed
Strength of curved projectile movement.
飛び道具の螺旋量。
Stat.proj_spiraling.descReviewed
Projectile Spiraling
飛び道具螺旋量
Stat.proj_spiraling.nameReviewed
Projectile Wandering
飛び道具歩き回る
Stat.proj_wandering.nameReviewed
Random Curse stacks applied per hit, shared across split attacks.
命中するたびに付与されるランダムな呪いのスタック数。
Stat.random_curse_on_hit.descReviewed
Random Curse Stacks on Hit
命中時ランダム呪い
Stat.random_curse_on_hit.nameReviewed
Chance to reflect incoming projectiles, avoiding their hits. Subject to Reflection caps.
飛び道具が反射される確率。
Stat.reflection_chance.descReviewed
Reflection Chance
反射率
Stat.reflection_chance.nameReviewed
Retaliation Damage
報復ダメージ
Stat.retaliation_damage_mod.nameReviewed
Retribution stacks per second to nearby enemies, before Aura Power.
周囲の敵に1秒ごとに付与される報復スタック数。
Stat.retribution_aura.descReviewed
Retribution Aura Stacks
報復オーラ
Stat.retribution_aura.nameReviewed
Retribution stacks applied per hit, shared across split attacks.
攻撃が命中するたび、敵に付与する報復スタック数。
Stat.retribution_strike.descReviewed
Retribution on Hit
報復の力
Stat.retribution_strike.nameReviewed
Rune Drop Rate
ルーンドロップ率
Stat.rune_drop_rate.nameReviewed
Damage multiplier for Secondary Attacks from chains, emissions, trails, orbits, Cores, and combat triggers.
サブ攻撃が与える追加ダメージ量。
Stat.secondary_damage_mod.descReviewed
Secondary Attack Damage
サブ攻撃ダメージ
Stat.secondary_damage_mod.nameReviewed
After a failed Evasion roll, rolls again using this fraction of raw Evasion, before caps.
2回目の回避判定に使用される、総回避値の割合。
Stat.second_evasion.descReviewed
Second Evasion Strength
セカンド回避
Stat.second_evasion.nameReviewed
Extra Crit Chance during and briefly after a Dash, subject to Crit Chance caps.
ダッシュ後の短時間、クリティカル率が増加する。
Stat.shadow_dash.descReviewed
Crit Chance after Dash
影走り
Stat.shadow_dash.nameReviewed
Blind stacks applied per hit, shared across split attacks.
攻撃が命中するたび、敵に付与する暗闇スタック数。
Stat.shadow_strike.descReviewed
Blind on Hit
影撃
Stat.shadow_strike.nameReviewed
Shatter Chance on Crit
粉砕確率
Stat.shatter_chance.nameReviewed
Amplifies this skill's bonuses and penalties, including socketed and fused Runes. Excludes shared character stats.
スキルの他の全プロパティ効果を強化する。
Stat.skill_effect.descReviewed
Skill Bonus Power
スキル効果
Stat.skill_effect.nameReviewed
Spark damage when hitting Electrified enemies, increased by Electrified stacks.
感電状態の敵に命中した際の、火花のダメージ量。
Stat.sparks_on_hit.descReviewed
Sparks on Electrified Hit
火花ダメージ
Stat.sparks_on_hit.nameReviewed
Base movement speed multiplier, before temporary effects.
基本移動速度に対する移動速度の増減。
Stat.speed_mod.descReviewed
Move Speed
移動速度
Stat.speed_mod.nameReviewed
Spiders on Kill
撃破時スパイダー
Stat.spider_on_kill.nameReviewed
Bonus hit damage per elemental Status stack, consuming all elemental stacks afterward.
ステータス効果のスタック消費ごとの追加ダメージ量。
Stat.status_consume_damage.descReviewed
501–550 of 1679 stringsPage 11 of 34
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