日本語 strings

All strings2054 strings
Armor
アーマー
Stat.defense.nameReviewed
Damage bonus grows beyond 60 units, reaching the listed bonus at 240 units and continuing farther.
遠距離の敵に追加の与ダメージ。
Stat.distant_damage_mod.descReviewed
Distant Damage
遠距離ダメージ
Stat.distant_damage_mod.nameReviewed
Condemnation and Retribution stacks applied per hit, shared across split attacks.
1回の攻撃で敵に与える断罪値。
Stat.divine_strike.descNeeds updating
Divine Curses on Hit
神撃
Stat.divine_strike.nameReviewed
Hits discharge Electrified immediately, adding this bonus to the discharge's Status Power multiplier.
No translation
Stat.elec_damage.descMissing translation
Electrified Discharge
No translation
Stat.elec_damage.nameMissing translation
Electrified stacks per second to nearby enemies, before Aura Power and Status Application.
1秒ごとに周囲の敵に付与される感電スタック数。
Stat.electrified_aura.descReviewed
Electrified Aura Stacks
電撃オーラ
Stat.electrified_aura.nameReviewed
Bonus hit damage per Electrified stack on the target.
感電スタックごとに増加する、感電状態中の敵への追加ダメージ。
Stat.electrified_damage.descReviewed
Damage per Electrified
感電ダメージ
Stat.electrified_damage.nameReviewed
Storm damage per bolt at max Electrified. Consumes Electrified; scales with Status Power and excess application.
感電スタック最大時に発生する落雷ごとのダメージ量。
Stat.electrified_max_storm.descReviewed
Electrified Storm Damage
感電ストーム
Stat.electrified_max_storm.nameReviewed
Electrified stacks applied to attackers you Evade, before Status Application.
回避時に付与する感電の量。
Stat.electrified_per_evade.descReviewed
Electrified on Evade
回避時感電付与量
Stat.electrified_per_evade.nameReviewed
Maximum Electrified stacks per target, also raising the threshold for maximum-stack effects.
付与可能な感電スタックの最大数。
Stat.electrified_stack_limit.descReviewed
Electrified Stack Limit
感電スタック上限
Stat.electrified_stack_limit.nameReviewed
Holy Dagger emission strength. Increases output and shared emission duration, rather than fixed projectile count.
放射される聖なる短剣の数。
Stat.emit_dagger_count.descNeeds updating
Holy Dagger Emissions
聖なる短剣の放射数
Stat.emit_dagger_count.nameReviewed
Fire Bolt emission strength. Increases output and shared emission duration, rather than fixed projectile count.
放たれるファイアボルトの数。
Stat.emit_fire_count.descNeeds updating
Fire Bolt Emissions
火炎放射
Stat.emit_fire_count.nameReviewed
Ice Shard emission strength. Increases output and shared emission duration, rather than fixed projectile count.
放たれるアイスシャードの数。
Stat.emit_ice_count.descNeeds updating
Ice Shard Emissions
氷結放射
Stat.emit_ice_count.nameReviewed
Lightning Jolt emission strength. Increases output and shared emission duration, rather than fixed projectile count.
放たれる雷撃の数。
Stat.emit_lightning_count.descNeeds updating
Lightning Emissions
雷放射量
Stat.emit_lightning_count.nameReviewed
Enemy movement and action slowdown, capped at 60%. Excludes allies and damage-over-time clocks.
No translation
Stat.enemy_slow.descMissing translation
Enemy Slow
No translation
Stat.enemy_slow.nameMissing translation
Energy capacity for casting Spells. Weapon hits replenish Energy.
武器でエネルギーを蓄積し、呪文で消費する
Stat.energy.descNeeds updating
Increases Energy from direct Weapon hits and draining effects, and healing from draining auras.
アイテムがエネルギーを生成する速度。
Stat.energy_generation.descNeeds updating
Energy Gain Bonus
エネルギー生成
Stat.energy_generation.nameReviewed
Max Energy
エネルギー
Stat.energy.nameReviewed
Extra Energy gained per Crit.
クリティカルヒット時に獲得するエネルギー量。
Stat.energy_on_crit.descReviewed
Energy per Crit
クリティカル時エネルギー
Stat.energy_on_crit.nameReviewed
Energy per direct Weapon hit before Energy Gain Bonus, shared across split attacks.
攻撃命中ごとに獲得するエネルギー量。
Stat.energy_per_hit.descReviewed
Energy per Weapon Hit
命中時エネルギー
Stat.energy_per_hit.nameReviewed
Essence drop chance multiplier. Enemies with more Max Health get more rolls.
敵が死亡時にエッセンスをドロップする確率。
Stat.essence_drop_rate.descNeeds updating
Essence Drop Rate
エッセンスドロップ率
Stat.essence_drop_rate.nameReviewed
Chance to Evade incoming attacks.
攻撃を回避する確率。
Stat.evasion.descReviewed
Evasion Chance
回避
Stat.evasion.nameReviewed
Projectile return strength on Evade. Whole points set copies, minimum one; the full value multiplies each copy's damage.
飛び道具を回避すると、そのコピーを攻撃者に反射する。
Stat.evasion_reflection.descReviewed
Evade Reflection Power
回避反射
Stat.evasion_reflection.nameReviewed
Fraction of Evasion added to Armor before caps. Evasion is retained.
アーマーに直接加算される回避値の割合。
Stat.evasion_to_armor.descReviewed
Armor from Evasion
回避アーマー変換
Stat.evasion_to_armor.nameReviewed
On-kill explosion damage, increased by Burning on the slain enemy.
敵撃破時に爆発させる。燃焼状態中の敵に対してダメージが増加する。
Stat.explode_on_kill.descNeeds updating
Kill Explosion Damage
撃破時爆発
Stat.explode_on_kill.nameReviewed
Power of the fatal-damage rescue Ultimate. Requires 100% charge and spends all charge; leaves 1 Health and brief invulnerability.
No translation
Stat.fatal_ultimate_power.descMissing translation
Primordial Cast Power
No translation
Stat.fatal_ultimate_power.nameMissing translation
Burning stacks applied per hit, shared across split attacks.
1回の攻撃で敵に付与される燃焼量。
Stat.fire_strike.descReviewed
Burning on Hit
炎撃
Stat.fire_strike.nameReviewed
Spreading flame damage when hitting Burning enemies, increased by Burning stacks.
燃焼状態の敵に命中した際の、炎の軌跡のダメージ量。
Stat.firetrails_on_hit.descReviewed
About translation statuses
Missing translation
No translated text yet.
Needs updating
Check the translation against the updated English or context.
Needs review
Saved and ready for an optional second check.
Reviewed
This saved version has been approved.