日本語 strings
Reviewed1679 strings
551–600 of 1679 stringsPage 12 of 34
Status Consumption Damage
状態異常消費ダメージ
Stat.status_consume_damage.nameReviewed
Bleeding Conversion Bonus
状態異常変換:出血
Stat.status_conversion_bleeding.nameReviewed
Bonus hit damage per distinct elemental Status on the target, regardless of stack count.
敵の与状態異常(燃焼、凍結、感電、毒)1つごとに増加する追加ダメージ量。
Stat.status_damage_mod.descReviewed
Damage per Status Type
状態異常ダメージ
Stat.status_damage_mod.nameReviewed
Increases Burning and Electrified damage, Poisoned tick frequency, and Frozen slowdown.
状態異常の効果に対する補正値。
Stat.status_effect.descReviewed
Status Power
状態効果
Stat.status_effect.nameReviewed
Burning, Frozen, and Electrified stacks applied per Crit, before Status Application.
クリティカル発生時に付与される「燃焼」「感電」「凍結」の量。
Stat.statuses_on_crit.descReviewed
Elemental Stacks on Crit
クリティカル時状態異常
Stat.statuses_on_crit.nameReviewed
Fire trail strength. Increases patch frequency and fire's share of mixed trails; attacks supply patch damage.
攻撃に火の軌跡を追加する。
Stat.trail_fire_damage.descReviewed
Frost trail strength. Increases patch frequency and frost's share of mixed trails; attacks supply patch damage.
攻撃に氷の軌跡を追加する。
Stat.trail_frost_damage.descReviewed
Fungal trail strength. Increases patch frequency and fungus's share of mixed trails; attacks supply patch damage.
攻撃の軌跡に有毒な胞子を残す。
Stat.trail_fungal_damage.descReviewed
Trail patch frequency multiplier. Actual frequency also depends on combined trail strength.
軌跡を残す速度。
Stat.trail_rate.descReviewed
Trail Rate Multiplier
軌跡速度
Stat.trail_rate.nameReviewed
Shadow trail strength. Increases patch frequency and shadow's share of mixed trails; attacks supply patch damage.
攻撃に影の軌跡を付与する。
Stat.trail_shadow_damage.descReviewed
Extra Ultimate capacity above 100%. Casting spends all charge; excess charge adds equal effectiveness.
発動に必要な100%を超えて蓄積できる、追加のウルトチャージ量。
Stat.ultimate_capacity.descReviewed
Extra Ultimate Capacity
ウルトチャージ上限
Stat.ultimate_capacity.nameReviewed
Bonus Ultimate Charge from eligible hits. Most Secondary Attacks and all Ultimate attacks generate none.
アイテムがウルトを生成する速度。
Stat.ultimate_generation.descReviewed
Ultimate Charge Gain
ウルト生成
Stat.ultimate_generation.nameReviewed
Ward Charge capacity. Wards normally spend one charge; charges refill when combat begins.
各部屋ごとに付与され、陣で消費されるチャージ。
Stat.ward_charges.descReviewed
Ward Charge Capacity
陣チャージ
Stat.ward_charges.nameReviewed
Added Ward duration scaling, alongside Effect Duration bonuses.
陣の持続時間。
Stat.ward_duration.descReviewed
Ward Duration Bonus
陣持続時間
Stat.ward_duration.nameReviewed
Ward Charge chance per hit, shared across split attacks and limited by capacity.
敵への攻撃命中時、追加の陣チャージを生成する確率。
Stat.ward_generation.descReviewed
Ward Charge Chance on Hit
陣生成
Stat.ward_generation.nameReviewed
Ward Charge chance when hit or when a shielding Ward first blocks damage. Later blocks grant no roll.
敵から攻撃を受けたとき、または防御の陣が最初にダメージを防いだときに、陣チャージを1獲得する確率。
Stat.ward_on_hit.descReviewed
Damage multiplier against Wounded targets, normally at 50% Health or less.
体力半分以下の敵に追加の与ダメージ。
Stat.wounded_damage_mod.descReviewed
Wounded Armor
負傷アーマー
Stat.wounded_defense.nameReviewed
Bursts on Wounded Hit
電撃爆発
Stat.wounded_lightning_burst.nameReviewed
Bleeding no longer has a maximum number of stacks
「出血」の最大スタック数制限がなくなる。
Talisman.AorticCore.descReviewed
Aortic Core
大動脈のコア
Talisman.AorticCore.nameReviewed
Apply Electrified to nearby enemies
周囲の敵に感電状態を付与する
Talisman.AutomatonHeart.descReviewed
Beetle Shell
甲虫の殻
Talisman.BeetleShell.nameReviewed
Your Max Health is multiplied
最大体力が乗算される
Talisman.BloodiedHide.descReviewed
Bloodied Hide
血塗られた皮膚
Talisman.BloodiedHide.nameReviewed
Increases Attack Speed.
攻撃速度が上がる。
Talisman.BoarTusk.descReviewed
Boar Tusk
イノシシの牙
Talisman.BoarTusk.nameReviewed
Your Botyls are more potent
ボトルの効果が強化される
Talisman.BrokenCup.descReviewed
Broken Cup
割れた杯
Talisman.BrokenCup.nameReviewed
While attacking, you have an increased chance to Evade.
攻撃中、回避率が上昇する。
Talisman.Buckler.descReviewed
Buckler
丸盾
Talisman.Buckler.nameReviewed
Apply Burning to nearby enemies
周囲の敵に燃焼を付与する
Talisman.BurningHeart.descReviewed
Burning Heart
燃える心臓
Talisman.BurningHeart.nameReviewed
Raises the maximum Poisoned stacks you can apply to each enemy.
敵に付与できる毒スタック上限が増加する。
Talisman.CatalystPhial.descReviewed
Catalyst Phial
触媒の薬瓶
Talisman.CatalystPhial.nameReviewed
Increases Secondary Attack damage from chains, emissions, trails, orbits, Cores, and combat triggers.
チェイン、放射、軌跡、オービット、コア、および戦闘トリガーによる攻撃のダメージが増加する。
Talisman.CausalLoop.descReviewed
Causal Loop
因果のループ
Talisman.CausalLoop.nameReviewed
Chalice
聖杯
Talisman.Chalice.nameReviewed
Raises the maximum Electrified stacks you can apply to each enemy.
敵に付与できる感電スタック上限が増加する。
Talisman.ChargedBlackstone.descReviewed
Charged Blackstone
帯電した黒石
Talisman.ChargedBlackstone.nameReviewed
Enemies are more likely to drop Essence
敵がエッセンスをドロップしやすくなる
Talisman.Coinpurse.descReviewed
551–600 of 1679 stringsPage 12 of 34
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