日本語 strings
All strings2054 strings
601–650 of 2054 stringsPage 13 of 42
Flames on Burning Hit
炎上ダメージ
Stat.firetrails_on_hit.nameReviewed
Bonus damage per previous hit on the same enemy. Resets after one second without a hit; split attacks share buildup.
すでに攻撃した敵に追加の与ダメージ。
Stat.follow_damage_mod.descNeeds updating
Consecutive Hit Damage
追撃ダメージ
Stat.follow_damage_mod.nameReviewed
Frozen stacks per second to nearby enemies, before Aura Power and Status Application.
No translation
Stat.freezing_aura.descMissing translation
Frozen Aura Stacks
No translation
Stat.freezing_aura.nameMissing translation
Divine Sword damage when hitting an enemy that was at full Health.
体力が満タンの敵に落ちる神聖な剣のダメージ。
Stat.full_health_sword.descReviewed
Divine Sword Damage
神聖剣
Stat.full_health_sword.nameReviewed
Amplifies bonuses and penalties from Runes fused into this item.
融合されたルーンの効果をすべて強化する。
Stat.fused_effect.descReviewed
Fused Rune Bonus Power
融合されたルーンの効果
Stat.fused_effect.nameReviewed
Extra Armor for five seconds after losing Health or gaining Harden, before Armor caps.
被弾時に得られる追加のアーマー量。
Stat.hardening.descNeeds updating
Hardening Armor
硬化
Stat.hardening.nameReviewed
Haste stacks gained per Spell cast.
呪文を発動した際に獲得するヘイスト量。
Stat.haste_on_cast.descReviewed
Haste on Spell Cast
詠唱時ヘイスト
Stat.haste_on_cast.nameReviewed
Fraction of healing, including overhealing, dealt as damage to every living enemy in the level.
No translation
Stat.healing_damage.descMissing translation
Damage from Healing
No translation
Stat.healing_damage.nameMissing translation
Fraction of healing also restored as Barrier, including overhealing, limited by Max Barrier.
No translation
Stat.healing_to_barrier.descMissing translation
Barrier from Healing
No translation
Stat.healing_to_barrier.nameMissing translation
Fraction of Max Health made unavailable, blocking healing above the remaining cap.
最大体力のうち使用不能となる割合。
Stat.health_corruption.descReviewed
Health Corruption
体力腐敗
Stat.health_corruption.nameReviewed
Damage bonus scaling with missing Health. At half Health, half the listed bonus applies.
体力が低い時に追加の与ダメージ。体力1%の時、効果が100%になる。
Stat.health_damage_mod.descReviewed
Missing Health Damage
瀕死ダメージ
Stat.health_damage_mod.nameNeeds updating
Health pickup drop chance multiplier.
敵が死亡時に体力アイテムをドロップする確率。
Stat.health_drop_rate.descNeeds updating
Health Drop Rate
体力アイテムドロップ率
Stat.health_drop_rate.nameReviewed
Base Health multiplier, before Health Corruption.
基礎体力への補正値。
Stat.health_mod.descReviewed
Max Health Multiplier
体力補正
Stat.health_mod.nameReviewed
Health restored per cleared encounter, limited by your Health cap.
チェインアタックに追加されるスターバーストの数。
Stat.health_per_clear.descNeeds updating
Health per Room Clear
エリアクリア時体力
Stat.health_per_clear.nameReviewed
Health restored per Essence collected from pickups, excluding sales and other rewards.
No translation
Stat.health_per_essence.descMissing translation
Health per Essence
No translation
Stat.health_per_essence.nameMissing translation
Health restored per Evade, limited by your Health cap.
攻撃を回避する度に回復する体力量。
Stat.health_per_evade.descReviewed
Health per Evade
回避回復
Stat.health_per_evade.nameReviewed
Health restored per eligible kill, including kills by summoned allies.
敵を倒すごとに回復する体力量。
Stat.health_per_kill.descReviewed
Health per Kill
撃破回復
Stat.health_per_kill.nameReviewed
Healing as a percentage of hit damage dealt.
与ダメージのうち、どれだけが体力に変換されるか。
Stat.health_steal.descReviewed
Healing from Hit Damage
体力吸収
Stat.health_steal.nameReviewed
Bonus damage while above 75% Health.
No translation
Stat.healthy_damage_mod.descMissing translation
Damage while Healthy
No translation
Stat.healthy_damage_mod.nameMissing translation
Additional hit, block, and parry reactions. Fractions round down; echoes cannot echo themselves.
No translation
Stat.hit_echo_count.descMissing translation
Hit Reaction Echoes
No translation
Stat.hit_echo_count.nameMissing translation
Echoed reaction strength. 100% repeats the full effect.
No translation
Stat.hit_echo_effect.descMissing translation
Hit Echo Strength
No translation
Stat.hit_echo_effect.nameMissing translation
Ice Spike damage against enemies that hit you.
被弾時に生成される氷の棘のダメージ。
Stat.ice_retribution.descReviewed
Retaliation Ice Damage
氷棘報復
Stat.ice_retribution.nameReviewed
Frozen stacks applied per hit, shared across split attacks.
1回の攻撃で敵に付与される凍結量。
Stat.ice_strike.descReviewed
Frozen on Hit
凍撃
Stat.ice_strike.nameReviewed
Bleeding stacks applied per hit, shared across split attacks.
1回の攻撃で敵に付与される出血量。
Stat.ichor_strike.descReviewed
Bleeding on Hit
血撃
Stat.ichor_strike.nameReviewed
Extra Poisoned stacks from on-kill clouds, further increased by Poisoned on the slain enemy.
敵を倒すと毒の雲を放出する。
Stat.kill_poison_cloud.descReviewed
Death Cloud Poison
死霧毒雲
Stat.kill_poison_cloud.nameReviewed
Spirits released per attack kill. Fractions round down.
敵が死亡時に解き放たれる霊魂の数。
Stat.kill_spirit_release.descReviewed
601–650 of 2054 stringsPage 13 of 42
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