日本語 strings

All strings2054 strings
Spirits on Kill
霊魂解放
Stat.kill_spirit_release.nameReviewed
Electrified stacks applied per hit, shared across split attacks.
1回の攻撃で敵に付与される感電量。
Stat.lightning_strike.descReviewed
Electrified on Hit
雷撃
Stat.lightning_strike.nameReviewed
Barrier capacity relative to Max Health, using at least 100 Health as its basis.
所持できる最大バリア量。体力に対する割合で表される。
Stat.max_barrier.descReviewed
Max Barrier
最大バリア
Stat.max_barrier.nameReviewed
Lightning arc damage relative to the triggering melee hit. Arcs are Secondary Attacks with guaranteed Crits.
近接攻撃に雷の弧を追加する。
Stat.melee_arcs.descReviewed
Melee Lightning Arc Damage
雷の弧ダメージ
Stat.melee_arcs.nameReviewed
Damage multiplier against enemies less than 60 units away.
近くの敵に追加の与ダメージ量。
Stat.nearby_damage_mod.descReviewed
Nearby Damage
近距離ダメージ
Stat.nearby_damage_mod.nameReviewed
Extra Armor below 10% Health, before Armor caps.
瀕死状態の間、防御力が増加する。
Stat.near_death_defense.descReviewed
Near Death Armor
瀕死アーマー
Stat.near_death_defense.nameReviewed
Bonus damage against enemies above 75% Health.
No translation
Stat.opening_damage_mod.descMissing translation
Damage against Healthy
No translation
Stat.opening_damage_mod.nameMissing translation
Number of orbiting Holy Hammers. Each deals 5 base damage per hit, modified by your damage and Aura Power. Attack Speed increases orbit speed; Attack Range and Aura Radius increase orbit distance. Summoned groups share the hammer budget.
自身の周囲を周回する聖なるハンマーの数。
Stat.orbit_divine_count.descNeeds updating
Orbiting Holy Hammers
周回する聖なるハンマー
Stat.orbit_divine_count.nameReviewed
At 120%, each enemy pierced adds 20% of the attack's starting damage.
攻撃が敵を貫通するごとに追加する与ダメージ。
Stat.pierce_damage_mod.descReviewed
Pierce Damage
貫通ダメージ
Stat.pierce_damage_mod.nameReviewed
Poisoned stacks per second to nearby enemies, before Aura Power and Status Application.
No translation
Stat.poisoned_aura.descMissing translation
Poisoned Aura Stacks
No translation
Stat.poisoned_aura.nameMissing translation
Homing Vespa released at max Poisoned. Consumes Poisoned; excess application increases swarm size.
毒スタック最大時に放出される毒蜂の数。
Stat.poisoned_max_seekers.descReviewed
Poisoned Swarm Count
毒蜂の群れ
Stat.poisoned_max_seekers.nameReviewed
Maximum Poisoned stacks per target, also raising the threshold for maximum-stack effects.
付与可能な毒スタックの最大数。
Stat.poisoned_stack_limit.descReviewed
Poisoned Stack Limit
毒スタック上限
Stat.poisoned_stack_limit.nameReviewed
Poisoned stacks applied per hit, shared across split attacks.
攻撃が命中するたび、敵に付与する毒スタック数。
Stat.poison_strike.descReviewed
Poisoned on Hit
毒撃
Stat.poison_strike.nameReviewed
Lifetime multiplier for projectiles, defensive fields, and timed skill effects.
飛び道具の持続時間。
Stat.proj_duration.descNeeds updating
Effect Duration
飛び道具持続時間
Stat.proj_duration.nameNeeds updating
Damage retained by each of two forks when a projectile expires or hits terrain. Forks cannot fork.
No translation
Stat.proj_fork_damage.descMissing translation
Fork Damage Retained
No translation
Stat.proj_fork_damage.nameMissing translation
Projectile returns after it would end. Positive fractions allow another return.
飛び道具が跳ね返る回数。
Stat.proj_rebound.descNeeds updating
Projectile Rebounds
飛び道具跳ね返る
Stat.proj_rebound.nameReviewed
Projectile bounces off terrain before expiring. Each bounce restores 25% of starting lifespan, up to the starting lifespan. Fractions round down.
No translation
Stat.proj_ricochet_count.descMissing translation
Wall Bounces
No translation
Stat.proj_ricochet_count.nameMissing translation
Damage added per wall bounce, as a percentage of starting damage. Bonuses add rather than multiply.
No translation
Stat.proj_ricochet_damage.descMissing translation
Damage per Wall Bounce
No translation
Stat.proj_ricochet_damage.nameMissing translation
Projectile steering strength toward its chosen target.
飛び道具の追尾力。
Stat.proj_seeking.descReviewed
Projectile Homing
飛び道具追尾
Stat.proj_seeking.nameReviewed
Strength of curved projectile movement.
飛び道具の螺旋量。
Stat.proj_spiraling.descReviewed
Projectile Spiraling
飛び道具螺旋量
Stat.proj_spiraling.nameReviewed
Strength of random changes in projectile direction.
飛び道具がランダムに歩き回る回数。
Stat.proj_wandering.descNeeds updating
Projectile Wandering
飛び道具歩き回る
Stat.proj_wandering.nameReviewed
How long resurrected Servants and their offspring last after rising. Each point adds 2 seconds. Servants retain 50% Health and damage. Maximum three; new Servants replace the oldest.
No translation
Stat.raise_dead_duration.descMissing translation
Servant Lifetime (seconds)
No translation
Stat.raise_dead_duration.nameMissing translation
Random Curse stacks applied per hit, shared across split attacks.
命中するたびに付与されるランダムな呪いのスタック数。
Stat.random_curse_on_hit.descReviewed
Random Curse Stacks on Hit
命中時ランダム呪い
Stat.random_curse_on_hit.nameReviewed
Chance to reflect incoming projectiles, avoiding their hits. Subject to Reflection caps.
飛び道具が反射される確率。
Stat.reflection_chance.descReviewed
Reflection Chance
反射率
Stat.reflection_chance.nameReviewed
Damage multiplier against enemies that have hit you.
攻撃した敵に対して追加の与ダメージ。
Stat.retaliation_damage_mod.descNeeds updating
Retaliation Damage
報復ダメージ
Stat.retaliation_damage_mod.nameReviewed
Retribution stacks per second to nearby enemies, before Aura Power.
周囲の敵に1秒ごとに付与される報復スタック数。
Stat.retribution_aura.descReviewed
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Reviewed
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