日本語 strings
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701–750 of 2054 stringsPage 15 of 42
Retribution Aura Stacks
報復オーラ
Stat.retribution_aura.nameReviewed
Retribution stacks applied per hit, shared across split attacks.
攻撃が命中するたび、敵に付与する報復スタック数。
Stat.retribution_strike.descReviewed
Retribution on Hit
報復の力
Stat.retribution_strike.nameReviewed
Rune drop chance multiplier, rather than a direct drop chance.
敵が死亡時にルーンをドロップする確率。
Stat.rune_drop_rate.descNeeds updating
Rune Drop Rate
ルーンドロップ率
Stat.rune_drop_rate.nameReviewed
Damage multiplier for Secondary Attacks from chains, emissions, trails, orbits, Cores, and combat triggers.
サブ攻撃が与える追加ダメージ量。
Stat.secondary_damage_mod.descReviewed
Secondary Attack Damage
サブ攻撃ダメージ
Stat.secondary_damage_mod.nameReviewed
After a failed Evasion roll, rolls again using this fraction of raw Evasion, before caps.
2回目の回避判定に使用される、総回避値の割合。
Stat.second_evasion.descReviewed
Second Evasion Strength
セカンド回避
Stat.second_evasion.nameReviewed
Extra Crit Chance during and briefly after a Dash, subject to Crit Chance caps.
ダッシュ後の短時間、クリティカル率が増加する。
Stat.shadow_dash.descReviewed
Crit Chance after Dash
影走り
Stat.shadow_dash.nameReviewed
Blind stacks applied per hit, shared across split attacks.
攻撃が命中するたび、敵に付与する暗闇スタック数。
Stat.shadow_strike.descReviewed
Blind on Hit
影撃
Stat.shadow_strike.nameReviewed
Shatter chance on Crit, increased by Frozen. Kills non-bosses; bosses lose 5% Max Health.
クリティカルヒット時、一定確率で敵を粉砕し、一撃で倒す。凍結状態の敵には発動確率が上昇する。
Stat.shatter_chance.descNeeds updating
Shatter Chance on Crit
粉砕確率
Stat.shatter_chance.nameReviewed
Damage bonus per extra parallel attack merged by Singularity. Area gains half; repeats remain unchanged.
No translation
Stat.singularity_power.descMissing translation
Singularity Power
No translation
Stat.singularity_power.nameMissing translation
Amplifies this skill's bonuses and penalties, including socketed and fused Runes. Excludes shared character stats.
スキルの他の全プロパティ効果を強化する。
Stat.skill_effect.descReviewed
Skill Bonus Power
スキル効果
Stat.skill_effect.nameReviewed
Spark damage when hitting Electrified enemies, increased by Electrified stacks.
感電状態の敵に命中した際の、火花のダメージ量。
Stat.sparks_on_hit.descReviewed
Sparks on Electrified Hit
火花ダメージ
Stat.sparks_on_hit.nameReviewed
Base movement speed multiplier, before temporary effects.
基本移動速度に対する移動速度の増減。
Stat.speed_mod.descReviewed
Move Speed
移動速度
Stat.speed_mod.nameReviewed
Spiders spawned per kill. Damage increases with Poisoned on the slain enemy. Fractions round down.
敵は撃破時にスパイダーミニオンを放つ。毒状態の敵に対してダメージが増加する。
Stat.spider_on_kill.descNeeds updating
Spiders on Kill
撃破時スパイダー
Stat.spider_on_kill.nameReviewed
Extra Armor built over half a second while stationary. Moving removes it; Armor caps apply.
No translation
Stat.standing_armor.descMissing translation
Standing Armor
No translation
Stat.standing_armor.nameMissing translation
Bonus hit damage per elemental Status stack, consuming all elemental stacks afterward.
ステータス効果のスタック消費ごとの追加ダメージ量。
Stat.status_consume_damage.descReviewed
Status Consumption Damage
状態異常消費ダメージ
Stat.status_consume_damage.nameReviewed
Converts applied Statuses and Curses to Bleeding at 100% plus this bonus.
付与されたすべての状態異常と呪いを「出血」に変換する。
Stat.status_conversion_bleeding.descNeeds updating
Bleeding Conversion Bonus
状態異常変換:出血
Stat.status_conversion_bleeding.nameReviewed
Bonus hit damage per distinct elemental Status on the target, regardless of stack count.
敵の与状態異常(燃焼、凍結、感電、毒)1つごとに増加する追加ダメージ量。
Stat.status_damage_mod.descReviewed
Damage per Status Type
状態異常ダメージ
Stat.status_damage_mod.nameReviewed
Multiplier on newly applied Burning, Frozen, Electrified, and Poisoned stacks.
付与した状態異常の持続時間に対する補正値。
Stat.status_duration_mod.descNeeds updating
Status Application
状態異常持続時間
Stat.status_duration_mod.nameNeeds updating
Increases Burning and Electrified damage, Poisoned tick frequency, and Frozen slowdown.
状態異常の効果に対する補正値。
Stat.status_effect.descReviewed
Status Power
状態効果
Stat.status_effect.nameReviewed
Burning, Frozen, and Electrified stacks applied per Crit, before Status Application.
クリティカル発生時に付与される「燃焼」「感電」「凍結」の量。
Stat.statuses_on_crit.descReviewed
Elemental Stacks on Crit
クリティカル時状態異常
Stat.statuses_on_crit.nameReviewed
Damage multiplier for all Weapons.
剣の与ダメージ上昇量。
Stat.sword_damage.descNeeds updating
Weapon Damage
剣のダメージ
Stat.sword_damage.nameNeeds updating
Maximum teleport distance toward your target after windup, stopping before terrain and obstacles.
No translation
Stat.teleport_dist.descMissing translation
Teleport Distance
No translation
Stat.teleport_dist.nameMissing translation
Fire trail strength. Increases patch frequency and fire's share of mixed trails; attacks supply patch damage.
攻撃に火の軌跡を追加する。
Stat.trail_fire_damage.descReviewed
Fire Trail Generation
火の軌跡ダメージ
Stat.trail_fire_damage.nameNeeds updating
Frost trail strength. Increases patch frequency and frost's share of mixed trails; attacks supply patch damage.
攻撃に氷の軌跡を追加する。
Stat.trail_frost_damage.descReviewed
Frost Trail Generation
氷の軌跡ダメージ
Stat.trail_frost_damage.nameNeeds updating
Fungal trail strength. Increases patch frequency and fungus's share of mixed trails; attacks supply patch damage.
攻撃の軌跡に有毒な胞子を残す。
Stat.trail_fungal_damage.descReviewed
Fungal Trail Generation
胞子軌跡のダメージ
Stat.trail_fungal_damage.nameNeeds updating
Trail patch frequency multiplier. Actual frequency also depends on combined trail strength.
軌跡を残す速度。
Stat.trail_rate.descReviewed
701–750 of 2054 stringsPage 15 of 42
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