日本語 strings

All strings2054 strings
Retribution Aura Stacks
報復オーラ
Stat.retribution_aura.nameReviewed
Retribution stacks applied per hit, shared across split attacks.
攻撃が命中するたび、敵に付与する報復スタック数。
Stat.retribution_strike.descReviewed
Retribution on Hit
報復の力
Stat.retribution_strike.nameReviewed
Rune drop chance multiplier, rather than a direct drop chance.
敵が死亡時にルーンをドロップする確率。
Stat.rune_drop_rate.descNeeds updating
Rune Drop Rate
ルーンドロップ率
Stat.rune_drop_rate.nameReviewed
Damage multiplier for Secondary Attacks from chains, emissions, trails, orbits, Cores, and combat triggers.
サブ攻撃が与える追加ダメージ量。
Stat.secondary_damage_mod.descReviewed
Secondary Attack Damage
サブ攻撃ダメージ
Stat.secondary_damage_mod.nameReviewed
After a failed Evasion roll, rolls again using this fraction of raw Evasion, before caps.
2回目の回避判定に使用される、総回避値の割合。
Stat.second_evasion.descReviewed
Second Evasion Strength
セカンド回避
Stat.second_evasion.nameReviewed
Extra Crit Chance during and briefly after a Dash, subject to Crit Chance caps.
ダッシュ後の短時間、クリティカル率が増加する。
Stat.shadow_dash.descReviewed
Crit Chance after Dash
影走り
Stat.shadow_dash.nameReviewed
Blind stacks applied per hit, shared across split attacks.
攻撃が命中するたび、敵に付与する暗闇スタック数。
Stat.shadow_strike.descReviewed
Blind on Hit
影撃
Stat.shadow_strike.nameReviewed
Shatter chance on Crit, increased by Frozen. Kills non-bosses; bosses lose 5% Max Health.
クリティカルヒット時、一定確率で敵を粉砕し、一撃で倒す。凍結状態の敵には発動確率が上昇する。
Stat.shatter_chance.descNeeds updating
Shatter Chance on Crit
粉砕確率
Stat.shatter_chance.nameReviewed
Damage bonus per extra parallel attack merged by Singularity. Area gains half; repeats remain unchanged.
No translation
Stat.singularity_power.descMissing translation
Singularity Power
No translation
Stat.singularity_power.nameMissing translation
Amplifies this skill's bonuses and penalties, including socketed and fused Runes. Excludes shared character stats.
スキルの他の全プロパティ効果を強化する。
Stat.skill_effect.descReviewed
Skill Bonus Power
スキル効果
Stat.skill_effect.nameReviewed
Spark damage when hitting Electrified enemies, increased by Electrified stacks.
感電状態の敵に命中した際の、火花のダメージ量。
Stat.sparks_on_hit.descReviewed
Sparks on Electrified Hit
火花ダメージ
Stat.sparks_on_hit.nameReviewed
Base movement speed multiplier, before temporary effects.
基本移動速度に対する移動速度の増減。
Stat.speed_mod.descReviewed
Move Speed
移動速度
Stat.speed_mod.nameReviewed
Spiders spawned per kill. Damage increases with Poisoned on the slain enemy. Fractions round down.
敵は撃破時にスパイダーミニオンを放つ。毒状態の敵に対してダメージが増加する。
Stat.spider_on_kill.descNeeds updating
Spiders on Kill
撃破時スパイダー
Stat.spider_on_kill.nameReviewed
Extra Armor built over half a second while stationary. Moving removes it; Armor caps apply.
No translation
Stat.standing_armor.descMissing translation
Standing Armor
No translation
Stat.standing_armor.nameMissing translation
Bonus hit damage per elemental Status stack, consuming all elemental stacks afterward.
ステータス効果のスタック消費ごとの追加ダメージ量。
Stat.status_consume_damage.descReviewed
Status Consumption Damage
状態異常消費ダメージ
Stat.status_consume_damage.nameReviewed
Converts applied Statuses and Curses to Bleeding at 100% plus this bonus.
付与されたすべての状態異常と呪いを「出血」に変換する。
Stat.status_conversion_bleeding.descNeeds updating
Bleeding Conversion Bonus
状態異常変換:出血
Stat.status_conversion_bleeding.nameReviewed
Bonus hit damage per distinct elemental Status on the target, regardless of stack count.
敵の与状態異常(燃焼、凍結、感電、毒)1つごとに増加する追加ダメージ量。
Stat.status_damage_mod.descReviewed
Damage per Status Type
状態異常ダメージ
Stat.status_damage_mod.nameReviewed
Multiplier on newly applied Burning, Frozen, Electrified, and Poisoned stacks.
付与した状態異常の持続時間に対する補正値。
Stat.status_duration_mod.descNeeds updating
Status Application
状態異常持続時間
Stat.status_duration_mod.nameNeeds updating
Increases Burning and Electrified damage, Poisoned tick frequency, and Frozen slowdown.
状態異常の効果に対する補正値。
Stat.status_effect.descReviewed
Status Power
状態効果
Stat.status_effect.nameReviewed
Burning, Frozen, and Electrified stacks applied per Crit, before Status Application.
クリティカル発生時に付与される「燃焼」「感電」「凍結」の量。
Stat.statuses_on_crit.descReviewed
Elemental Stacks on Crit
クリティカル時状態異常
Stat.statuses_on_crit.nameReviewed
Damage multiplier for all Weapons.
剣の与ダメージ上昇量。
Stat.sword_damage.descNeeds updating
Weapon Damage
剣のダメージ
Stat.sword_damage.nameNeeds updating
Maximum teleport distance toward your target after windup, stopping before terrain and obstacles.
No translation
Stat.teleport_dist.descMissing translation
Teleport Distance
No translation
Stat.teleport_dist.nameMissing translation
Fire trail strength. Increases patch frequency and fire's share of mixed trails; attacks supply patch damage.
攻撃に火の軌跡を追加する。
Stat.trail_fire_damage.descReviewed
Fire Trail Generation
火の軌跡ダメージ
Stat.trail_fire_damage.nameNeeds updating
Frost trail strength. Increases patch frequency and frost's share of mixed trails; attacks supply patch damage.
攻撃に氷の軌跡を追加する。
Stat.trail_frost_damage.descReviewed
Frost Trail Generation
氷の軌跡ダメージ
Stat.trail_frost_damage.nameNeeds updating
Fungal trail strength. Increases patch frequency and fungus's share of mixed trails; attacks supply patch damage.
攻撃の軌跡に有毒な胞子を残す。
Stat.trail_fungal_damage.descReviewed
Fungal Trail Generation
胞子軌跡のダメージ
Stat.trail_fungal_damage.nameNeeds updating
Trail patch frequency multiplier. Actual frequency also depends on combined trail strength.
軌跡を残す速度。
Stat.trail_rate.descReviewed
About translation statuses
Missing translation
No translated text yet.
Needs updating
Check the translation against the updated English or context.
Needs review
Saved and ready for an optional second check.
Reviewed
This saved version has been approved.