日本語 strings

Needs work375 strings
Rune of Persistence
No translation
Rune.RunePersistence.nameMissing translation
Bonus damage per harmful Status, Curse, or Vulnerable stack on the target, up to 20 total stacks.
No translation
Rune.RunePressure.descMissing translation
Rune of Pressure
No translation
Rune.RunePressure.nameMissing translation
Hits have a chance to restore a Ward charge.
No translation
Rune.RuneProvision.descMissing translation
Rune of Provision
No translation
Rune.RuneProvision.nameMissing translation
Deal increased damage to nearby enemies, less than 60 units away.
No translation
Rune.RuneProximity.descMissing translation
Rune of Proximity
No translation
Rune.RuneProximity.nameMissing translation
Merges extra parallel attacks into one stronger, larger attack. Repeats retain normal timing.
No translation
Rune.RuneSingularity.descMissing translation
Rune of Singularity
No translation
Rune.RuneSingularity.nameMissing translation
Generate more Ultimate charge with this skill.
No translation
Rune.RuneVigor.descMissing translation
Rune of Vigor
No translation
Rune.RuneVigor.nameMissing translation
Increases damage, but reduces attack speed.
No translation
Rune.RuneWeight.descMissing translation
Rune of Weight
No translation
Rune.RuneWeight.nameMissing translation
Call down a Divine Sword applying Condemnation and Retribution.
神聖なる剣を呼び下ろし、敵に断罪の呪いを付与する。
Spell.Castigladius.descNeeds updating
Exchange daggers with a shadowy clone. The returning dagger tracks you.
標的を執拗に追尾し、貫通するたびに盲目状態を付与する、影に浸された短剣を放つ。
Spell.Foras.descNeeds updating
Bonus hit damage per harmful Status, Curse, or Vulnerable stack, counting at most 20 total stacks. Poison counts once; beneficial effects do not count.
No translation
Stat.afflicted_damage_mod.descMissing translation
Damage per Harmful Stack
No translation
Stat.afflicted_damage_mod.nameMissing translation
Fraction of effective Armor added as bonus damage.
No translation
Stat.armor_damage.descMissing translation
Damage from Armor
No translation
Stat.armor_damage.nameMissing translation
Astral Tear drop chance multiplier for elite enemies.
敵撃破時に星の露滴をドロップする確率。
Stat.astral_tear_drop_rate.descNeeds updating
Aim precision. Higher values reduce random deviation and tighten attack spread.
攻撃が標的に命中する確率。
Stat.attack_accuracy.descNeeds updating
Movement speed supplied by moving attacks, separate from normal Dashes.
ダッシュ後に行う高速攻撃。
Stat.attack_dash.descNeeds updating
Attack Movement Speed
ダッシュ攻撃
Stat.attack_dash.nameNeeds updating
Speed multiplier for attacks, skill reuse, and moving projectiles. Faster Weapon attacks have proportionally weaker on-hit effects and Energy gains.
攻撃速度にかかる修正値。
Stat.attack_speed.descNeeds updating
Seconds a half-strength aura copy remains at your Dash's origin. New copies replace old ones.
No translation
Stat.aura_anchor_duration.descMissing translation
Anchored Aura Duration
No translation
Stat.aura_anchor_duration.nameMissing translation
Seconds enemies carry copied auras after a hit. Hits refresh duration; copies cannot spread.
No translation
Stat.aura_attach_duration.descMissing translation
Attached Aura Duration
No translation
Stat.aura_attach_duration.nameMissing translation
Seconds copied auras last at slain enemies. Requires aura contact within the previous second.
No translation
Stat.aura_corpse_duration.descMissing translation
Corpse Aura Duration
No translation
Stat.aura_corpse_duration.nameMissing translation
Seconds a post-Dash aura expansion lasts. Radius grows up to 50%, then shrinks to normal.
No translation
Stat.aura_expand_duration.descMissing translation
Aura Expansion Duration
No translation
Stat.aura_expand_duration.nameMissing translation
Multiplier on aura damage and applied effects.
No translation
Stat.aura_power.descMissing translation
Aura Power
No translation
Stat.aura_power.nameMissing translation
Additional aura radius multiplier, multiplied by Aura Radius.
No translation
Stat.aura_radius_mod.descMissing translation
Aura Reach
No translation
Stat.aura_radius_mod.nameMissing translation
Damage or shield absorption capacity added per Barrier point consumed. Using this skill spends all available Barrier.
消費したバリア1ポイントごとに追加されるダメージ量。
Stat.barrier_consume_damage.descNeeds updating
Barrier gained after Health damage, as a percentage of Health lost, limited by Max Barrier.
HPダメージがバリアに変換される割合。
Stat.barrier_per_damage.descNeeds updating
Barrier from Health Damage
ダメージバリア変換
Stat.barrier_per_damage.nameNeeds updating
Enables instant kills at max Blind. Bosses lose 5% Max Health, increased by excess application. Consumes Blind.
「暗闇」が最大スタックに達した時、ボス以外の敵を即死させ、ボスの場合はHPを10%減少させる。
Stat.blinded_max_void.descNeeds updating
Spell Energy supplied per Health sacrificed when you lack Energy. Bypasses Barrier; leaves at least 1 Health.
No translation
Stat.blood_cast_efficiency.descMissing translation
Spell Energy per Health
No translation
Stat.blood_cast_efficiency.nameMissing translation
Healing per retaliating Blood Shard hit. Enemy hits can release shards even through Barrier.
No translation
Stat.blood_shard_on_hurt.descMissing translation
Retaliating Shard Healing
No translation
Stat.blood_shard_on_hurt.nameMissing translation
Maximum Botyls you can carry.
所持しているボトルの総数。
Stat.botyl_count.descNeeds updating
Direct chance for slain enemies to drop a Botyl.
ボトルが出現する頻度の修正値。
Stat.botyl_drop_rate.descNeeds updating
Bonus to Burning tick frequency and stack decay, concentrating damage into less time.
No translation
Stat.burning_rate.descMissing translation
Burning Speed Bonus
No translation
Stat.burning_rate.nameMissing translation
Free Spell chance per direct Weapon hit, shared across split attacks.
敵に攻撃した時、呪文が消費なし発動する確率。
Stat.cast_on_hit.descNeeds updating
Damage per chained Magic Arrow relative to the triggering attack, before inherited-effect reductions.
チェインアタックに追加されるマジックアローの数。
Stat.chain_arrow.descNeeds updating
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