日本語 strings
Needs work375 strings
101–150 of 375 stringsPage 3 of 8
Chain Blizzard damage as a percentage of the triggering attack's damage.
チェインアタックに追加されるブリザードの数。
Stat.chain_blizzard.descNeeds updating
Chain explosion damage as a percentage of the triggering attack's damage.
チェインアタックに追加されるエクスプロージョンの数。
Stat.chain_explosion.descNeeds updating
Chain Firebomb damage as a percentage of the triggering attack's damage.
チェインアタックに追加されるファイアボムの数。
Stat.chain_firebomb.descNeeds updating
Chain Ice Pillar damage as a percentage of the triggering attack's damage.
チェインアタックに追加されるアイスピラーの数。
Stat.chain_ice_pillar.descNeeds updating
Chain lightning damage as a percentage of the triggering attack's damage.
チェインアタックに追加されるライトニングの数。
Stat.chain_lightning.descNeeds updating
Chain Poison Pool damage as a percentage of the triggering attack's damage.
チェインアタックに追加されるメテオの数。
Stat.chain_poison.descNeeds updating
Chain Whirlwind damage as a percentage of the triggering attack's damage.
チェインアタックに追加されるトルネードの数。
Stat.chain_whirlwind.descNeeds updating
Extra Armor. Damage reaching Health also adds this fraction of the damage as Health Corruption.
ダメージは大幅に軽減されるが、代わりに腐敗として受ける。
Stat.corruption_armor.descNeeds updating
Flat Health Corruption change per kill. Negative removes Corruption.
敵撃破ごとに除去される体力の腐敗量。
Stat.corruption_per_kill.descNeeds updating
Corruption Change per Kill
撃破時腐敗除去量
Stat.corruption_per_kill.nameNeeds updating
Extra Crit Chance per Curse stack on the target, subject to Crit Chance caps.
異常状態のスタック数に応じて、呪われた敵へのクリティカル率が増加。
Stat.crit_curse_bonus.descNeeds updating
Crit per Curse Stack
異常状態時クリティカルボーナス
Stat.crit_curse_bonus.nameNeeds updating
Damage per Curse Stack
異常状態ダメージ
Stat.curse_damage_mod.nameNeeds updating
Attack damage multiplier. 150% means 1.5 times damage before other modifiers.
追加の与ダメージ。
Stat.damage_mod.descNeeds updating
Homing Spirit damage as a percentage of Health lost. Damage fully absorbed by Barrier grants none.
被ダメージ時に生成されるスピリットのダメージ(被ダメージに対する割合)。
Stat.damage_retribution.descNeeds updating
Dash duration in seconds, including its automatic Evasion window.
ダッシュで移動する距離。
Stat.dash_length.descNeeds updating
Dash Duration
ダッシュ距離
Stat.dash_length.nameNeeds updating
Base chance per enemy touched per normal Dash. Frozen increases it up to threefold, capped at 75% after all bonuses. Bosses lose 5% Max Health instead.
No translation
Stat.dash_shatter.descMissing translation
Base Shatter Chance on Dash
No translation
Stat.dash_shatter.nameMissing translation
Condemnation and Retribution stacks applied per hit, shared across split attacks.
1回の攻撃で敵に与える断罪値。
Stat.divine_strike.descNeeds updating
Hits discharge Electrified immediately, adding this bonus to the discharge's Status Power multiplier.
No translation
Stat.elec_damage.descMissing translation
Electrified Discharge
No translation
Stat.elec_damage.nameMissing translation
Holy Dagger emission strength. Increases output and shared emission duration, rather than fixed projectile count.
放射される聖なる短剣の数。
Stat.emit_dagger_count.descNeeds updating
Fire Bolt emission strength. Increases output and shared emission duration, rather than fixed projectile count.
放たれるファイアボルトの数。
Stat.emit_fire_count.descNeeds updating
Ice Shard emission strength. Increases output and shared emission duration, rather than fixed projectile count.
放たれるアイスシャードの数。
Stat.emit_ice_count.descNeeds updating
Lightning Jolt emission strength. Increases output and shared emission duration, rather than fixed projectile count.
放たれる雷撃の数。
Stat.emit_lightning_count.descNeeds updating
Enemy movement and action slowdown, capped at 60%. Excludes allies and damage-over-time clocks.
No translation
Stat.enemy_slow.descMissing translation
Enemy Slow
No translation
Stat.enemy_slow.nameMissing translation
Energy capacity for casting Spells. Weapon hits replenish Energy.
武器でエネルギーを蓄積し、呪文で消費する
Stat.energy.descNeeds updating
Increases Energy from direct Weapon hits and draining effects, and healing from draining auras.
アイテムがエネルギーを生成する速度。
Stat.energy_generation.descNeeds updating
Essence drop chance multiplier. Enemies with more Max Health get more rolls.
敵が死亡時にエッセンスをドロップする確率。
Stat.essence_drop_rate.descNeeds updating
On-kill explosion damage, increased by Burning on the slain enemy.
敵撃破時に爆発させる。燃焼状態中の敵に対してダメージが増加する。
Stat.explode_on_kill.descNeeds updating
Power of the fatal-damage rescue Ultimate. Requires 100% charge and spends all charge; leaves 1 Health and brief invulnerability.
No translation
Stat.fatal_ultimate_power.descMissing translation
Primordial Cast Power
No translation
Stat.fatal_ultimate_power.nameMissing translation
Bonus damage per previous hit on the same enemy. Resets after one second without a hit; split attacks share buildup.
すでに攻撃した敵に追加の与ダメージ。
Stat.follow_damage_mod.descNeeds updating
Frozen stacks per second to nearby enemies, before Aura Power and Status Application.
No translation
Stat.freezing_aura.descMissing translation
Frozen Aura Stacks
No translation
Stat.freezing_aura.nameMissing translation
Extra Armor for five seconds after losing Health or gaining Harden, before Armor caps.
被弾時に得られる追加のアーマー量。
Stat.hardening.descNeeds updating
Fraction of healing, including overhealing, dealt as damage to every living enemy in the level.
No translation
Stat.healing_damage.descMissing translation
Damage from Healing
No translation
Stat.healing_damage.nameMissing translation
Fraction of healing also restored as Barrier, including overhealing, limited by Max Barrier.
No translation
Stat.healing_to_barrier.descMissing translation
Barrier from Healing
No translation
Stat.healing_to_barrier.nameMissing translation
Missing Health Damage
瀕死ダメージ
Stat.health_damage_mod.nameNeeds updating
Health pickup drop chance multiplier.
敵が死亡時に体力アイテムをドロップする確率。
Stat.health_drop_rate.descNeeds updating
Health restored per cleared encounter, limited by your Health cap.
チェインアタックに追加されるスターバーストの数。
Stat.health_per_clear.descNeeds updating
Health restored per Essence collected from pickups, excluding sales and other rewards.
No translation
Stat.health_per_essence.descMissing translation
Health per Essence
No translation
Stat.health_per_essence.nameMissing translation
Bonus damage while above 75% Health.
No translation
Stat.healthy_damage_mod.descMissing translation
Damage while Healthy
No translation
Stat.healthy_damage_mod.nameMissing translation
Additional hit, block, and parry reactions. Fractions round down; echoes cannot echo themselves.
No translation
Stat.hit_echo_count.descMissing translation
101–150 of 375 stringsPage 3 of 8
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