日本語 strings

Needs work375 strings
Hit Reaction Echoes
No translation
Stat.hit_echo_count.nameMissing translation
Echoed reaction strength. 100% repeats the full effect.
No translation
Stat.hit_echo_effect.descMissing translation
Hit Echo Strength
No translation
Stat.hit_echo_effect.nameMissing translation
Bonus damage against enemies above 75% Health.
No translation
Stat.opening_damage_mod.descMissing translation
Damage against Healthy
No translation
Stat.opening_damage_mod.nameMissing translation
Number of orbiting Holy Hammers. Each deals 5 base damage per hit, modified by your damage and Aura Power. Attack Speed increases orbit speed; Attack Range and Aura Radius increase orbit distance. Summoned groups share the hammer budget.
自身の周囲を周回する聖なるハンマーの数。
Stat.orbit_divine_count.descNeeds updating
Poisoned stacks per second to nearby enemies, before Aura Power and Status Application.
No translation
Stat.poisoned_aura.descMissing translation
Poisoned Aura Stacks
No translation
Stat.poisoned_aura.nameMissing translation
Lifetime multiplier for projectiles, defensive fields, and timed skill effects.
飛び道具の持続時間。
Stat.proj_duration.descNeeds updating
Effect Duration
飛び道具持続時間
Stat.proj_duration.nameNeeds updating
Damage retained by each of two forks when a projectile expires or hits terrain. Forks cannot fork.
No translation
Stat.proj_fork_damage.descMissing translation
Fork Damage Retained
No translation
Stat.proj_fork_damage.nameMissing translation
Projectile returns after it would end. Positive fractions allow another return.
飛び道具が跳ね返る回数。
Stat.proj_rebound.descNeeds updating
Projectile bounces off terrain before expiring. Each bounce restores 25% of starting lifespan, up to the starting lifespan. Fractions round down.
No translation
Stat.proj_ricochet_count.descMissing translation
Wall Bounces
No translation
Stat.proj_ricochet_count.nameMissing translation
Damage added per wall bounce, as a percentage of starting damage. Bonuses add rather than multiply.
No translation
Stat.proj_ricochet_damage.descMissing translation
Damage per Wall Bounce
No translation
Stat.proj_ricochet_damage.nameMissing translation
Strength of random changes in projectile direction.
飛び道具がランダムに歩き回る回数。
Stat.proj_wandering.descNeeds updating
How long resurrected Servants and their offspring last after rising. Each point adds 2 seconds. Servants retain 50% Health and damage. Maximum three; new Servants replace the oldest.
No translation
Stat.raise_dead_duration.descMissing translation
Servant Lifetime (seconds)
No translation
Stat.raise_dead_duration.nameMissing translation
Damage multiplier against enemies that have hit you.
攻撃した敵に対して追加の与ダメージ。
Stat.retaliation_damage_mod.descNeeds updating
Rune drop chance multiplier, rather than a direct drop chance.
敵が死亡時にルーンをドロップする確率。
Stat.rune_drop_rate.descNeeds updating
Shatter chance on Crit, increased by Frozen. Kills non-bosses; bosses lose 5% Max Health.
クリティカルヒット時、一定確率で敵を粉砕し、一撃で倒す。凍結状態の敵には発動確率が上昇する。
Stat.shatter_chance.descNeeds updating
Damage bonus per extra parallel attack merged by Singularity. Area gains half; repeats remain unchanged.
No translation
Stat.singularity_power.descMissing translation
Singularity Power
No translation
Stat.singularity_power.nameMissing translation
Spiders spawned per kill. Damage increases with Poisoned on the slain enemy. Fractions round down.
敵は撃破時にスパイダーミニオンを放つ。毒状態の敵に対してダメージが増加する。
Stat.spider_on_kill.descNeeds updating
Extra Armor built over half a second while stationary. Moving removes it; Armor caps apply.
No translation
Stat.standing_armor.descMissing translation
Standing Armor
No translation
Stat.standing_armor.nameMissing translation
Converts applied Statuses and Curses to Bleeding at 100% plus this bonus.
付与されたすべての状態異常と呪いを「出血」に変換する。
Stat.status_conversion_bleeding.descNeeds updating
Multiplier on newly applied Burning, Frozen, Electrified, and Poisoned stacks.
付与した状態異常の持続時間に対する補正値。
Stat.status_duration_mod.descNeeds updating
Status Application
状態異常持続時間
Stat.status_duration_mod.nameNeeds updating
Damage multiplier for all Weapons.
剣の与ダメージ上昇量。
Stat.sword_damage.descNeeds updating
Weapon Damage
剣のダメージ
Stat.sword_damage.nameNeeds updating
Maximum teleport distance toward your target after windup, stopping before terrain and obstacles.
No translation
Stat.teleport_dist.descMissing translation
Teleport Distance
No translation
Stat.teleport_dist.nameMissing translation
Fire Trail Generation
火の軌跡ダメージ
Stat.trail_fire_damage.nameNeeds updating
Frost Trail Generation
氷の軌跡ダメージ
Stat.trail_frost_damage.nameNeeds updating
Fungal Trail Generation
胞子軌跡のダメージ
Stat.trail_fungal_damage.nameNeeds updating
Shadow Trail Generation
影の軌跡ダメージ
Stat.trail_shadow_damage.nameNeeds updating
Extra terrain-impact damage after this skill pushes an enemy, relative to the pushing hit.
No translation
Stat.wall_impact_damage.descMissing translation
Wall Impact Damage
No translation
Stat.wall_impact_damage.nameMissing translation
Ward Charge on Defense
陣の命中率
Stat.ward_on_hit.nameNeeds updating
Wounded Target Damage
瀕死追撃ダメージ
Stat.wounded_damage_mod.nameNeeds updating
Extra Armor while Wounded, normally below 50% Health, before Armor caps.
負傷(体力半分以下)した時の被ダメージ軽減率。
Stat.wounded_defense.descNeeds updating
Lightning bursts per hit on Wounded enemies, normally at 50% Health or less. Fractions round down.
瀕死の敵を攻撃した時にライトニングボルトを放つ。
Stat.wounded_lightning_burst.descNeeds updating
Dashing leaves one half-strength aura copy. New copies replace old ones.
No translation
Talisman.AnchorStone.descMissing translation
Anchor Stone
No translation
Talisman.AnchorStone.nameMissing translation
Heart of the Automaton
No translation
Talisman.AutomatonHeart.nameMissing translation
After losing health, your Armor is increased for 5 seconds
ダメージを受けた後、3秒間アーマーが増加する
Talisman.BeetleShell.descNeeds updating
Healing damages all enemies, even at full Health.
No translation
Talisman.BookDarkPrayers.descMissing translation
About translation statuses
Missing translation
No translated text yet.
Needs updating
Check the translation against the updated English or context.
Needs review
Saved and ready for an optional second check.
Reviewed
This saved version has been approved.