日本語 strings
Needs work375 strings
251–300 of 375 stringsPage 6 of 8
A fire Status dealing repeated damage. More stacks increase damage; stacks fade over time. Burning enemies ignite other enemies in near contact; walls block the spread.
時間経過で体力を減少させる炎の状態効果。
Term.Burning.descNeeds updating
Follow-up attacks created when an attack hits or ends. Later steps can inherit weaker bonuses.
No translation
Term.Chain.descMissing translation
Chain;Chains;Chained Attack;Chained Attacks;Attack Chain;Attack Chains
No translation
Term.Chain.nameMissing translation
Grants automatic Evasion until using a skill. Evading removes up to one stack, leaving at least one; stacks also fade.
攻撃または呪文を使用するまで、回避が保証される状態。
Term.Concealed.descNeeds updating
Reduces the target's next landed hit's damage, consuming all stacks. More stacks strengthen reduction; unused stacks fade.
敵の攻撃を弱体化させる神聖な呪い効果。
Term.Condemnation.descNeeds updating
Harm dealt by attacks or effects, modified by damage bonuses, Armor, and other effects.
他の補正が適用される前に、攻撃や効果が与えるダメージ量。
Term.Damage.descNeeds updating
Quick movement with automatic Evasion. Costs one Dash Charge, which refills over time.
位置取りや回避に使う瞬間移動アクション。
Term.Dash.descNeeds updating
Extra projectiles released over time by an attack. Emission Rate Multiplier controls frequency. Deals Secondary Attack damage.
No translation
Term.Emission.descMissing translation
Emission;Emissions;Emitted Projectile;Emitted Projectiles
No translation
Term.Emission.nameMissing translation
Automatically consumed for one extra Rune or Talisman upgrade level, within the forge's level limit.
No translation
Term.ForgeOvercharge.descMissing translation
Forge Overcharge;Forge Overcharges;Forge Charge;Forge Charges
No translation
Term.ForgeOvercharge.nameMissing translation
A Rune combined into another Rune or Talisman at a smelter, adding bonuses without another socket. Fused Rune Bonus Power strengthens them.
No translation
Term.FusedRune.descMissing translation
Fused Rune;Fused Runes;Fusion;Fuse;Fuses;Fused;Fusing
No translation
Term.FusedRune.nameMissing translation
Makes part of Max Health unavailable, blocking healing above the remaining cap.
No translation
Term.HealthCorruption.descMissing translation
Health Corruption;Corrupted Health
No translation
Term.HealthCorruption.nameMissing translation
Above 75% Max Health.
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Term.Healthy.descMissing translation
Healthy
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Term.Healthy.nameMissing translation
Repeats hit, block, or parry reactions at Hit Echo Strength. Echoes cannot create more echoes.
No translation
Term.HitReactionEcho.descMissing translation
Hit Reaction Echo;Hit Reaction Echoes;Hit Echo;Hit Echoes;Echoed Reaction;Echoed Reactions
No translation
Term.HitReactionEcho.nameMissing translation
Below 10% Max Health, activating bonuses such as Near Death Armor.
体力が10%以下の場合、瀕死状態となる。
Term.NearDeath.descNeeds updating
Healing beyond your Health cap. Grants no Health, but can power effects that explicitly include overhealing.
No translation
Term.Overhealing.descMissing translation
Overhealing;Overheal;Overheals;Overhealed
No translation
Term.Overhealing.nameMissing translation
Passing through enemies to hit farther targets. Pierce Damage increases damage per enemy already pierced.
No translation
Term.Pierce.descMissing translation
Pierce;Pierces;Pierced;Piercing;Penetrating
No translation
Term.Pierce.nameMissing translation
A projectile returning after it would normally end, able to hit enemies again. Projectile Rebounds limits returns.
No translation
Term.Rebound.descMissing translation
Rebound;Rebounds;Rebounding
No translation
Term.Rebound.nameMissing translation
Makes the target hurt itself on its next landed hit, consuming all stacks. More stacks increase self-damage; the victim still takes damage.
敵自身のダメージでその敵を傷つける呪い。
Term.Retribution.descNeeds updating
An extra attack created by chains, emissions, trails, orbits, Cores, or combat triggers. Boosted by Secondary Attack Damage.
No translation
Term.SecondaryAttack.descMissing translation
Secondary Attack;Secondary Attacks;Secondary Attack Damage
No translation
Term.SecondaryAttack.nameMissing translation
Consecutive releases per skill action. Sequence Count 3 releases three times, each using Attack Count.
No translation
Term.SequenceCount.descMissing translation
Sequence Count;Attack Sequence;Attack Sequences;Repeating Attacks;Repeated Attacks
No translation
Term.SequenceCount.nameMissing translation
A non-boss enemy you raise with the Book of Mortal Fright. Keeps attacks and inherits your Status and Curse applications. Servant Power sets Health and damage. Maximum three; new Servants replace the oldest. Their kills cannot raise more.
No translation
Term.Servant.descMissing translation
Servant;Servants;Raised Servant;Raised Servants
No translation
Term.Servant.nameMissing translation
Instantly kills non-bosses; bosses lose 5% Max Health instead. Frozen increases Shatter chance.
No translation
Term.Shatter.descMissing translation
Shatter;Shatters;Shattered;Shattering
No translation
Term.Shatter.nameMissing translation
A skill cast by spending Energy.
呪文は主な攻撃手段で、エネルギーを消費してダメージ効果を発動する。
Term.Spell.descNeeds updating
Damaging patches along an attack's path. Trail Rate Multiplier controls patch frequency. Deals Secondary Attack damage.
No translation
Term.Trail.descMissing translation
Trail;Trails;Fire Trail;Fire Trails;Frost Trail;Frost Trails;Fungal Trail;Fungal Trails;Shadow Trail;Shadow Trails
No translation
Term.Trail.nameMissing translation
Gained from dealing damage. Casting at 100% or more normally spends all charge; excess adds equal effectiveness.
No translation
Term.UltimateCharge.descMissing translation
Ultimate Charge;Ultimate Charges;Ultimate Overcharge
No translation
Term.UltimateCharge.nameMissing translation
Guarantees incoming Crits, spending one stack per hit. Unused stacks fade.
No translation
Term.Vulnerable.descMissing translation
A projectile bouncing off terrain. Each bounce restores 25% of starting lifespan, up to the starting lifespan. Wall Bounces limits bounces; Damage per Wall Bounce strengthens each bounce.
No translation
Term.WallBounce.descMissing translation
Wall Bounce;Wall Bounces;Wall Bounce Damage;Ricochet;Ricochets;Ricocheting;Terrain Bounce;Terrain Bounces
No translation
Term.WallBounce.nameMissing translation
Normally one Ward use. Refills when combat begins; some effects restore charges during combat, up to capacity.
No translation
Term.WardCharge.descMissing translation
Ward Charge;Ward Charges
No translation
Term.WardCharge.nameMissing translation
Normally 50% Max Health or less for offensive bonuses. Wounded Armor requires strictly below that threshold.
体力が半分未満の場合、
Term.Wounded.descNeeds updating
Release piercing, rebounding blood blades that inflict Bleeding.
地面を切り裂き、呪われた道を刻む血の刃を放つ
Ultimate.BloodScar.descNeeds updating
Drop a holy relic lasting 15 seconds. Its aura empowers you and strikes enemies, inheriting your Burning, Frozen, Electrified, Poisoned, and Retribution auras.
巨大な聖なる遺物を呼び下ろして叩きつける。その輝きは自身を強化し、周囲の敵を打ち据える。現在展開しているオーラの効果を引き継ぐ。
Ultimate.Inspirare.descNeeds updating
Orbiting Divine blades apply Condemnation and Retribution on hit.
神聖な刃が周囲を旋回し、触れた者すべてに裁きを下す。
Ward.BladesJudgement.descNeeds updating
Summon a Corpseflower to fight for you.
近くの死体からコープスフラワーが出現する。
Ward.CorpseBloom.descNeeds updating
251–300 of 375 stringsPage 6 of 8
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