Glossary · 日本語
Glossary118 glossary strings
51–100 of 118 stringsPage 2 of 3
A Rune combined into another Rune or Talisman at a smelter, adding bonuses without another socket. Fused Rune Bonus Power strengthens them.
No translation
Term.FusedRune.descMissing translation
Fused Rune;Fused Runes;Fusion;Fuse;Fuses;Fused;Fusing
No translation
Term.FusedRune.nameMissing translation
Temporary Armor set by Hardening Armor, normally lasting five seconds after Health loss. Some skills also grant it.
一時的にアーマーが増加する状態効果。
Term.Harden.descReviewed
Harden;Hardening;Hardens;Hardened
硬化;硬化中;硬化する
Term.Harden.nameReviewed
Temporary attack and movement speed. More stacks strengthen it; stacks fade over time.
多くの場合、スキル発動後に発生するスキル速度と移動速度の一時的な上昇。
Term.Haste.descReviewed
Haste
ヘイスト
Term.Haste.nameReviewed
Makes part of Max Health unavailable, blocking healing above the remaining cap.
No translation
Term.HealthCorruption.descMissing translation
Health Corruption;Corrupted Health
No translation
Term.HealthCorruption.nameMissing translation
Your life total. At 0, you die.
自身の体力。0になると死亡する。
Term.Health.descReviewed
Health
体力
Term.Health.nameReviewed
Above 75% Max Health.
No translation
Term.Healthy.descMissing translation
Healthy
No translation
Term.Healthy.nameMissing translation
Repeats hit, block, or parry reactions at Hit Echo Strength. Echoes cannot create more echoes.
No translation
Term.HitReactionEcho.descMissing translation
Hit Reaction Echo;Hit Reaction Echoes;Hit Echo;Hit Echoes;Echoed Reaction;Echoed Reactions
No translation
Term.HitReactionEcho.nameMissing translation
A special attack most Weapons perform when used immediately after a Dash.
ランジは、ほとんどの武器がダッシュ直後に繰り出せる特殊攻撃。
Term.Lunge.descReviewed
Lunge;Lunges;Lunging;Lunged
ランジ;ランジ中;ランジ攻撃
Term.Lunge.nameReviewed
Below 10% Max Health, activating bonuses such as Near Death Armor.
体力が10%以下の場合、瀕死状態となる。
Term.NearDeath.descNeeds updating
Near Death;Near-Death
瀕死;瀕死状態;瀕死時
Term.NearDeath.nameReviewed
Healing beyond your Health cap. Grants no Health, but can power effects that explicitly include overhealing.
No translation
Term.Overhealing.descMissing translation
Overhealing;Overheal;Overheals;Overhealed
No translation
Term.Overhealing.nameMissing translation
Passing through enemies to hit farther targets. Pierce Damage increases damage per enemy already pierced.
No translation
Term.Pierce.descMissing translation
Pierce;Pierces;Pierced;Piercing;Penetrating
No translation
Term.Pierce.nameMissing translation
Both a Status and Curse. Deals repeated damage, increased by stacks, which fade over time.
状態異常であり呪いでもある毒の効果。時間経過で体力を減少させる。
Term.Poisoned.descReviewed
Poisoned;Poison;Poisons;Poisoning
毒;毒状態
Term.Poisoned.nameReviewed
How far an attack or effect can reach.
攻撃や効果が届く距離。
Term.Range.descReviewed
Range
射程
Term.Range.nameReviewed
A projectile returning after it would normally end, able to hit enemies again. Projectile Rebounds limits returns.
No translation
Term.Rebound.descMissing translation
Rebound;Rebounds;Rebounding
No translation
Term.Rebound.nameMissing translation
Turns an incoming projectile against its attacker, avoiding its hit.
飛んでくる投射物を攻撃者に跳ね返す確率。
Term.Reflection.descReviewed
Reflection;Reflect;Reflects;Reflecting;Reflected
反射;反射する;反射状態;反射される;跳ね返す;反射された
Term.Reflection.nameReviewed
Makes the target hurt itself on its next landed hit, consuming all stacks. More stacks increase self-damage; the victim still takes damage.
敵自身のダメージでその敵を傷つける呪い。
Term.Retribution.descNeeds updating
Retribution
報復
Term.Retribution.nameReviewed
An item socketed into a skill to modify it.
ルーンはスキルのソケットに装着し、その性能を変化させるアイテム。
Term.Rune.descReviewed
Rune;Runes;Runic
ルーン
Term.Rune.nameReviewed
An extra attack created by chains, emissions, trails, orbits, Cores, or combat triggers. Boosted by Secondary Attack Damage.
No translation
Term.SecondaryAttack.descMissing translation
Secondary Attack;Secondary Attacks;Secondary Attack Damage
No translation
Term.SecondaryAttack.nameMissing translation
Consecutive releases per skill action. Sequence Count 3 releases three times, each using Attack Count.
No translation
Term.SequenceCount.descMissing translation
Sequence Count;Attack Sequence;Attack Sequences;Repeating Attacks;Repeated Attacks
No translation
Term.SequenceCount.nameMissing translation
A non-boss enemy you raise with the Book of Mortal Fright. Keeps attacks and inherits your Status and Curse applications. Servant Power sets Health and damage. Maximum three; new Servants replace the oldest. Their kills cannot raise more.
No translation
Term.Servant.descMissing translation
Servant;Servants;Raised Servant;Raised Servants
No translation
Term.Servant.nameMissing translation
Instantly kills non-bosses; bosses lose 5% Max Health instead. Frozen increases Shatter chance.
No translation
Term.Shatter.descMissing translation
Shatter;Shatters;Shattered;Shattering
No translation
Term.Shatter.nameMissing translation
A skill cast by spending Energy.
呪文は主な攻撃手段で、エネルギーを消費してダメージ効果を発動する。
Term.Spell.descNeeds updating
Spell;Spells
呪文
Term.Spell.nameReviewed
For item bonuses: Burning, Frozen, Electrified, or Poisoned. Normally capped at 40 stacks; more stacks strengthen effects. All fade except Electrified, which discharges.
状態異常は属性効果を指します:燃焼、凍結、感電、毒。各状態異常は通常、最大40回までスタックする。
Term.Status.descReviewed
Status;Statuses;Status Effect;Status Effects
状態異常;状態効果
Term.Status.nameReviewed
Temporarily prevents enemies from acting.
一時的に敵の行動を封じる。
Term.Stun.descReviewed
Stun;Stuns;Stunned;Stunning
スタン;気絶
Term.Stun.nameReviewed
An equipped item granting character and skill bonuses.
タリスマンは専用スロットに装着し、ステータスとすべてのスキルを変化させるアイテム。
Term.Talisman.descReviewed
Talisman;Talismans
タリスマン
Term.Talisman.nameReviewed
51–100 of 118 stringsPage 2 of 3
About translation statuses
- Missing translation
- No translated text yet.
- Needs updating
- Check the translation against the updated English or context.
- Needs review
- Saved and ready for an optional second check.
- Reviewed
- This saved version has been approved.